I found Curvature depends heavily on the scale of my meshes. I adjust the Scale first, setting the highpoly and lowpoly to something like 10. Or if my meshes are large I go smaller like .1. I like Two Colors, so it's just convex/concave with flat being black, makes it easier for me to see and use. A higher Bias seems to…
For normal mapping, you need three lighting normals. One is generated from the face itself, while the other two are perpendiculars pointing along the U and V axes of the unwrap. If there's no unwrap data, there's some kind of mathematical breakdown in the importer. The tangents point all over the place (presumably just how…
You have to account for the population bias, too. The East Asian countries (hell, China alone) account for a vastly larger percentage of the world population (and population density) than other countries. So, statistically - assuming an evenly spread percentage of the world population have a talent for art - a lot more of…
Yeah they are cool and simple. Here are the codes if anyone wants to play... Mandelbrot set: float2 z = 0; float2 c = 0; c = float2 ((coord.x -0.5) * scale - center.x,(coord.y-0.5) * scale - center.y); z = c; for (int i = 0; i < iter; i++) { float x = (z.x * z.x - z.y * z.y) + c.x; float y = (z.y * z.x + z.x * z.y) + c.y;…
If you're displaying in maya, do not bake normals ANYWHERE ELSE. Maya has the most accurate bakes out of the box of any app. Bake AO somewhere else as this is still totally broken in maya afaik. "Skip maya" sounds like advice from someone who doesn't really know much about maya. You should always bake in the app that is…
Yeah, this is some necro post. From 2 years ago. The only thing I wanna add, and maybe people will disagree, is that I'm seeing some bizarre bias towards environment art from the higher-ups at the studios I know. And I'm sure it's throughout the industry. Seems like the higher-ups are interested in pushing tons of…
I was implying that "people" (gernalization) seem to imply that the gaming industry is a mysoginist hellscape based on threads like this. I don't know how bad it is. That's why the entire premise of my post was a desire for more objective information about the subject. Something you might have picked up on if your reading…
I feel the same way and my bias is even worse for mobile games because I've been burned a few times paying for "pro" versions of games that turn into f2p carrot chases later, or f2p games that reinvent their gameplay and monetization models every couple of months to try to make more money that completely changes the way…
There are cases where some companies prefer to hire candidates from local colleges/universities with good portfolios since that helps their image and boosts the reputation of the program. Also since many current professionals are alumni of certain universities there may be a fair bit of bias in their selection process.…
You can also: Editable Poly > Edge mode > Select edges> Bridge Which will let you create edges between the boarders and control the, twist, taper, bias and smoothing…