Yes, that is correct the site is not yet available. It is being tested for bugs and we want to make sure the site is clear and clean for everyone. At the moment it's still a work in progress! Also the video was supposed to be a sneak peek look at some features. We did not want to make a long drawn out video preview. We…
AfterLife Games is hiring several positions for a 3D Zombie Thriller Survival Game. [Royalty Paid Contract] AfterLife Games is developing a 3D Zombie Survival Game, called Tears of the Dead; Rise of the Plague, in the Unreal 4 Engine. You will be paid by a Royalty Contract. We decided to break the game up into 4 chapters…
We got few teams! Soon: cm bo 3 battle 1st team-UA+RUS 1. me (Robo) 2. Kraken 3. Crowntail 4. Nikey 5. Yuri 2nd team- EU 1. Nannou 2. Slimeface 3. Godzy 4. TImu 5. MadShock And we wanna stream this shit More info coming soon if u wanna join get yourself a workshopper team and write it in this tread UPDATE we probably gonna…
Hey guys, I finished the high-poly of a Darksiders Weapon I've been making. I found the concept on autodestruct.com, so credits to Paul Richards for the concept. Paul Richard's Concept: I plan on making a low-poly, and possibly texturing soon (depending if I get a computer upgrade soon, as my computer can't handle working…
Not much to show this week towards the project since I've spent the majority of my free time during the last week learning Substance Designer so that I can implement it into my workflow for this project. I've learned a lot about Designer in a very short amount of time and I'll be ready to start creating the trim textures…
Small update: Finished the high poly model in Max and working on the UV at the moment. As soon as the UV is ready I will bring the High Poly to zbrush to add some damage. Then I will do the first bake (Normal, AO & Color ID), after which I ill add some small details (like imprinted writings, Bolt Details etc.) with ndo. As…
Alright here's a quick update from me. Not much has changed but all the parts are in place now. the animal sculpts are still pretty rough. I haven't touched her weapons yet either. Now the armor needs battle damage, refining the statue/cloth parts, more filigree, beefing up the gloves, and I'll probably unify the size of…
Hey guys sorry I havent posted in so long I have just been tweeking my scene. #d sculpted the bricks in the scene not photsourced will post a preview of those for you very soon. I still have to work on the placement of the chains (they are going threw the gears) and I need to fix the tiling of the stone walls and the gaps…
gotta agree with vargatom. Doing in-engine stuff that rival some of those CGI game trailers and cutscenes still doesn't sound like a walk in the park. But if you're looking for TV / cartoon quality (which is not the highest), game engines could become viable option very soon. But as soon as you hit advanced pre-rendered…
Might want to use decent size images as well and I agree with what everyone else says. I do have a 4k monitor so it's extreme but soon it will be as normal as 1080 I'm willing to bet. It's small on my other screens too but at least have 1080p images on the site or close. It feels like youre trying to do so many things at…