Solarix is a first-person survival-horror game set in a beautiful (yet chaotic) science-fiction setting. The game follows the story of an electrical engineer on an off-planet colony, desperately fighting not just for his life but for what defines him as a human being. The game, story, and design are influenced by iconic…
If you mean I'm somehow frustrating per with this thread, I'd be happy to talk it out with him in PMs... Actually I'm fine working on props at work, I would do character but in no way would state that I'll 'only' do character. Actually at Ubi at least it doesn't pay much more and it's a ton more headache and pressure. What…
Thanks Eric, appreciate that. And sure, I can do that. This is pure high poly rendered with vray. I started with a rough blockout. Then I started creating wall cladding for all the surfaces using just one plank rotated about 7,5 degrees and with local transform on I just copy it straight up so I get full surfaces. The…
Time for a little breakdown! First of all, the most of the techniques came from tutorial made by Thago Klafke. The part I started with was the Main Hall. It was pretty straight forward. I started with modeling and UV'ing in Maya. After I'm done with UV's, I'm taking screenshot of them and begin my work in Photoshop. The…
Companies cant really just sit idle and continue to pay peoples salary if they are not working for extended periods of time, they would literally be burning money. take ubisoft montreal for example, lets say the overall average of everyones at the studio is about 75k/yr if we avg across all departments. thats about 200…
I have not found many websites, but instead just reading sporadic articles related to film/VFX lighting and talking with other experienced lighting artists both in house and externally over the web and such. Here is some general workflow/tips I have gathered over my short tenure so far as a lighting artist: One major point…
Equanim, I'm modelling and placing the buildings, then UV, then textures too. The graphics engine isn't anything main stream so no access to obvious automation systems for certain tasks or effects. The buildings are all around 100-400 triangles for the more detailed buildings. In the end you pass by them quickly but if you…
Thank you guys for the amazing feedback! I'll do my best to answer as thoroughly as possible. Bartalon: Thank you for linking to the latest version. This will make it into the next build. Jaidek: Yes! In 3DO you can turn PBR off, and when you set up your project you can load the "Base Definition" preset to quickly bake in…
@Talon - I know what you mean, and I feel like the number of projects I want to work on at the moment are in direct response to what I'm (not) doing at work. Now I'm at a point of just getting myself to pick one and roll with it, and am finding that I'm hesitant and can't really put my finger on the reason. @haikai -…