and some wireframe and texture captures ... A few details on the specs of the character: -high poly ( zbrush ) was around 25-30 mil polygons -low poly around 25k tris -textures 2048 head and 4096 body .. diffuse/ normal/displacement(height)/specular and transmission for head That should be all for now ... i hope you'll…
Studio that is < 30 mins commute, has a great working environment, no crunch. Core working hours with flexible in/out times. 25 days holiday a year not including bank and public holidays. Gym membership, pension other cool free stuff. Middling team size - 50 - 75 people who are all professional and can have a laugh also.
hey, maybe you just have to check explicit normals when importing your mesh. Also these links may help you. http://www.zspline.net/blog/modo-401-to-unreal-part-i/ http://www.zspline.net/blog/2011/07/25/exportlayer-v1-3-for-modo-501/ http://forums.luxology.com/topic.aspx?f=37&t=41509
Well, I found the file... Last edited: 1998... but it's a Rhino3D .3dm file and I have no way to open it. I have no idea how I managed to preserve that folder across - ohdamn, ten workstations and laptops, starting with a IBM PS/1 486/25. A thoroughly unimpressive hovercraft that was all but indistinguishable from a wooden…
In 10-15 years people are going to ask why we don't have modern warfare shooters anymore and you'll laugh and understand why we got a chuckle out of this thread. In 25 years you're going to see a twenty-something wearing a shirt with an Angry Bird on it and the words "OLD SCHOOL" emblazoned underneath; you will silently…
Problem fixed! I had a constant in the Material Editor multiplying the texture sample by 25 times to make the snow look thicker, I removed it and DBA works fine now! I changed the values in the Initial Colour to get the thick snow back. Seems to be working fine now. How should I connect the Pixel Depth to the material?
There was a deal on Bioshock infinite about 2 months ago. $25 for both Bioshock Infinite and X-Com Enemy Unknown. So I didn't expect them to have it again on sale like that. From the AAA games the only thing I got was Star Trek. But there were lots of really cool smaller titles that I got as well.
so apparently they gave me the wrong reservation at gamestop. i went to put in my pre-order code and it told me i had the standard edition. unless its just an error, because i remember the guy saying it was $150 (i only put down $25). has anyone else run into that if they ordered the bonus or limited edition?
Thnx! @ShaneRoberson Right now the front wheels can rotate for about 25 degrees forward and backwards, its not much but most drag race type of cars dont really turn well hehe :) The final model will also be rigged so the most important features should all be fully functional in the end, like the suspension, thrusters etc
Hi, The geometry and texture limitations for the pedestal are quite tight compared to the ones for the beast. Is it possible to use unnecesary budgets from the character for the pedestal? For example: The beast - 3x 4k maps and 80 000 polys. The pedestal - 1x 2k, 1x 4k maps and 25 000 polys. This would help to integrate…