Long time no update, but it's taken me a while to texture this car and learn that process, as well as making it into a low poly model. Comes to 12k polys at the moment, plus an extra 1000 for each of the tyres (300 unsmoothed). Still got some bits and bobs to finish up, but almost done:
Try turning off the Two-Sided occlusion. Also your ray count is really high. I usually bake with the ray count anywhere between 128-256. Higher values will take longer to render and you won't notice much difference after around 256 or so.
It's not problem of resolution. I have set 8 for resolution and it looks the same if I set 128. In udk I had 32 and you see how it looks. @edit ok, I give up for know. First I will make whole scene, then I will be thinking how to fix this.
I think the background on the website (the line pattern) REALLY fights with the images you're trying to display, I think it would help your work a lot more if it was a mid range value, 128 grey and no pattern ... something like that. I can just feel my eyes be distracted by it.
They (Cave/MossJP) do small runs and the cost of the games skyrockets at times. Makes it a pain finding them in stores. I would like to see what they do next, only reason why my 360 hasn`t been retired yet. But $120~$140 for a game... geeze..
I had a quick go, I think it's going to take a bit of time to get completely used to the game. I found this guide here http://www.fpsadmin.com/download/details.php?file=113 that gives more info on classes etc, worth a quick read as the game is not as simple as BF2.
uh. . . what's so hard about this? make one barrel, offset the pivot, duplicate and rotate at appropriate degrees (60 for 6 barrels, 72 for 5 barrels, 90 for 4 barrels and 120 for 3 barrels) weld all barrels together. . . Am I missing something here?
When editing your product page, scroll down until you see the Versions section where you can set up different versions of your product with different prices etc. https://help.gumroad.com/article/126-setting-up-variants-on-a-product
A baseball cap is actually of more use in the desert, or a brimmed hat, like the ones the marine corps guys are usually seen wearing: http://sphotos.ak.fbcdn.net/photos-ak-snc1/v264/120/50/787684348/n787684348_501642_3370.jpg Some more pouches, and of course weapons!
alrighty, the gun is done and I downed the textures to one 2048 for the suit and one 512 for the gun, and two 128s for the cards... which I think all of these can be downed even more, but for display sake, why not. Crits welcome on the texture job. Kill the smurfs!