On top of what others have said, which I agree with, you have misspelled portfolio in the header text on the top of the page. "Potfolio" Why do you have the Latin filler text immediately below the top most image? "Lorem ipsum dolor sit amet laudantium molestias similique. Quisquam incidunt ut laboriosam." Below each image…
There's not just quads but n-gons too (imagine a 12-sided face, for example, it's 12 edges in a closed loop). The three.js loader is probably triangulating that model for you. In some formats the faces with more than 3 edges are described right there, like in the .OBJ format for example: f 767 773 748 750 768
f 749 751 750…
Well, that seems to work at least. Even with multiple matching maps I can chug the render through a photoshop batch and generate my own icons. Your outstanding customer support has convinced me to stick with your product despite this and use the issue as an excuse to convince my wife I need a new computer. :) I have a…
i realize it's an older piece but i really love the bat in suit and would love to see you take it further. i think some of the compositional arrangements you're making with this bust are hurting the piece. i think this is the strongest angle: http://imagizer.imageshack.us/v2/xq90/7/wqe4.jpg turning the head slightly and…
Thanks guys, especially to everyone that replied to my survey :) I've now got over 60 replies, so that's good for me to start analysis on the results and to draw conclusions from with a reasonable margin of error/confidence level. Many thanks! So... that's the documentation bit out of the way for now... so now I'm thinking…
hey timothee, cool technique big props to you! i'm really a friend of the procedural thing, and ages ago i tried some very similar like this, except for going with displacements. (which would have done it i think) if you like to push it forward and also create the diffuse via procedurals to have a start for the painting,…
Got a couple warnings when trying to export the mesh as an FBX. without animations. Not a clue what they mean :\ Warning: Non-orthogonal matrix support (2) - One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular)…
Update 02: Shoulder armor and flying ring thing Now that I try to make it 3D, all the thoughts that went into the Purifier Artanis concept slowly unravel before me. Figuring them out and how to get to acceptable results was fun, I got to mess around with primitives and booleans a lot. Next problem were the borders between…
To do objects like this I start out with a box, unwrap it in two strips. Then apply turbosmooth (max modifier), then sphereify to fully round it out, this turns it into a quad sphere, I suggest making a primitive shape of this because you might end up using it a lot. Because you unwrapped it as a box you now get the nice…
I got some sort of "ERROR: Can't verify blah blah blah.pk4." and some other junk. I figured if I copied the data from the cd's onto my computer I could install the game, but I got a cyclic redundancy error on one .pk4 file (pak10.pk4 in my case) and I could not copy the file whatsoever. I would have returned it immediately…