Master Zap from Mental Images had an interesting article about how AO should and shouldn't be applied some time ago : http://mentalraytips.blogspot.com/2008/11/joy-of-little-ambience.html It's mainly aimed at offline rendering tho.
yeah, this has always been a problem. It's hard to pinpoint the problem without knowing in what browser you're having these issues but my guess is that it's related to color management. Read http://www.usabilitypost.com/2008/07/30/photoshop-color-profiles-for-web-images/ and see if it helps.
Latest version of Max you need is 2008 for Crysis 1 and Max 2009 for Crysis Wars. Max 2010 and or -9 is not supported. Crysis 2 will get it's SDK soon enough, although if it's anything like the firs one, I suggest to wait out for some patches.
Hello PMILLER 001. The idea is that he died a few hours, not been many days. It just needs to be old, I think we can disregard the dead. Has not worked in the hands, legs or back. Lack detail ears. I'm looking for references. Thanks for the feedback.
Speaking of spec debug mode I think they based it on that chart where they taken that non metals go into 0.02 - 0.08 range and metals go to 0.5 - 1.0 range. So probably all others values not included in there get painted as out of range. edit: beaten
I'm kinds on and off with these games. Mass Effect 2 Jade Empire Prince of Persia 2008 Final Fantasy XIII There are some really good games coming out this Fall that I really want to buy. I just wish I had some money. :(
It shouldn't be. Did software sales slow down? I thought things were way up? 2008 and the xmas season still had the best sales of any year despite the downturn. People are tightening their belts a little too much. And I'm referring to the head honchos.
Note that this only works in Max 2008 or Max 2009. If you're on a previous version, you will either need to attach the meshes, or unwrap one part and save out the wireframe UV layout image, and use that as a background. In which case I'd say attach, since it's faster.
In Max 2008 and and later you can generate a cubemap using the MetalBump shader/DX plugin that comes w/ Max, via the options in the material browser. There is also this, http://developer.amd.com/gpu/cubemapgen/pages/default.aspx Are you planning on using realtime shaders in the Max viewport?
it took 1couple of weeks I in total i think. It seems deserted from the top view, but i'am not sure if ill use that image at all. i was thinking of putting some fishing boats but i had to pass on another thing.. the polycount is around 400 000