Come on you guys, it's like the regulations at the stadium or the movie theater... NO OUTSIDE WEAPONS ALLOWED. When you want to do violence, you're supposed to get lethal objects like scissors from your teacher like everyone else. This is right up there with the story Bill Maher told on his show, where an elderly, blind…
i picked up this acer about a month back and havnt looked back since. Its great. I wont go into all the nifty features and i did quite a lot of research etc but needless to say it was the best laptop i could get for a reasonable price.…
No problem :) If the characters are rigged. I recommend giving them an interesting pose. Duke nukem could just cross his arms, while the alien could do some predatory stance. It could also help them fit in a square image. Something is lacking about the skeleton. It looks like an early Lightwave render from 2002-2006 (what…
The sword is definitely better than its previous version, just put them side by side and see. But it still lacks lighting so it still appears somewhat flat. Lets look at somesone esles work for an example: https://cdna.artstation.com/p/assets/images/images/003/927/624/large/zug-zug-iron-sword-con2.jpg?1478612467 See how…
You might be better off putting in a global img override in the css; img { border: 0; } Saves you having to specify it for every image you put in, as more often than not I imagine you want no borders on images. Then you can go back and put in borders if you really want them with a class identifier. e.g. img { border: 0; }…
I think you can do something more interesting with the layout and composition. All the buildings are the same height, placed exactly the same distance apart, and look identical. Part of what makes medieval architecture interesting is the total lack of city planning, cramped streets, and chaotic layout of the buildings.…
The spacing tool will get the treads populated, BUT if you want to animate it, you're looking at quite a bit of rigging... Tank treads are some of the harder things I've had to rig up... I ended up using a method similar to Paul Hormis's dynamic chain tutorial to get them rigged up and flowing around a path. It was a bitch…
I'm liking this. Models look good and have a distinct and classy style. However, the name is a bigger issue than people are making out. The Path is very well known. It isn't, say flash game from 2002 on newgrounds where it wouldn't be an issue taking the name, it is one of the foremost examples of a commercial "Art Game"…
Peter Stammbach's youtube channel has pretty good Modo tutorials and easy to digest for beginners. I've been a Modo user since version 302. Personally, pure sub-d modelling is more suitable if you're doing product renders. Traditional poly modelling has a lower learning curve, and more efficient for game modelling (plus…
Ok, so I tried what you said, and it barely changed. I ended up trying to scale everything way down and it still didn't really work. ALTHOUGH, NEWS FLASH: I followed this short 10 minute video tutorial EXACTLY MULTIPLE TIMES (the first free lesson part about actual caustics, not fake):…