Could you please elaborate on that, or provide me with an example, please? I have trouble understanding that. Are you talking about baking from actual high poly surfaces (presumably sculpted) such as a plant onto a low poly object that for instance containes planes/quads that are supposed to catch rays from the high poly…
Dear All, I have a little confusion with xgen expression editor. I saw a lot of example, and read the autodesk pages but I don't understand how is it works. I would like to color the hair by primitives, but I can not find any variable in related to the color of the primitives. I expected something like this:…
Max 8 Character Studio Question here: Say I have a simply walk cycle, where my biped is covering distance, from frame 0-40. My character has a long distance to walk, so I'd like to be able to simply save that animation from 0-40 out and load it for 40-80. I've been having problems with the save/merge animation features…
Hello! I just finished doing a small script that is really helpful to encode proximity data from scalp to cards. The issue I have right now is that the script is really... REALLY heavy, like it takes a long time to process 50k tries. Anyone has tips on how to improve the result? Thanks alot! import maya.cmds as cmds import…
Yes Maya has backface culling. In the viewport menu -> Shading>Backface Culling Alternatively you can go into Lighting and turn off two sided lighting, this will show a black polygon face instead of a transparent polygon(possibly easier to spot). You can also verify face normal directions through Display>Polygons>Face…
Damn you and your interesting problems! I need to sleep some time! :P I'm on to something Very early test to see if my thoughts held any water. They DO and I'll see if I can make this work later on. The short of it is this: Transform the object's normals into Light space(in this example they're in view space since that's a…
Thanks for looking into that further Mark. I've been looking into MaxScript to force correct evaluation and this seems to work. I can set everything up using the normal render settings dialogue and instead of pressing render there, I run this script. It'll run the range specified in render settings. There's no nice time…
[QUOTE=haiddasalami;1374985]@$!nz: Have you update Maya FBX plugin?[/QUOTE] Seems you are right:gsokol Yea just now for Maya 2012 and Max 2011, I am going to try import/export from Max 2012, but doubt anything will come of It. I tried these two and exports from Max go in fine to Maya but Maya to Max is a no, no, the meshes…
Thanks - now it says "// Error: line 33: No object matches name: subGroups[0] // " i dont want the select the subgroups manually - i just want to select the "maingroup" Here my progress: // buttons button -w 100 -h 100 -backgroundColor .4 .9 .4 -label "Create Renderlayers from Maingroup" -command "rlayer"; button -w 100 -h…
No such things as too much edge padding, its a ridiculous sentiment. When doing the exploding, you should keyframe your objects. Object mode for highpoly peices) and vertex mode fro lowpoly pieces select by "element" in edit poly). Then add a keyframe at frame 0, and one at frame 10. If you're exporting to XN or something…