I had a conversation with someone about texturing. The individual is not into 3D but he is fascinated by the technical aspects of games. I demonstrated my process. I have 1 folder per material with a mask on the folder which i create with a lasso tool. For example, if I were to texture a wheel, I would have a folder for…
Here is my little brain fart/saopbox... How Digital distribution can kill the brick in mortar stores like gamestop with out killing game devs. The key is resale. Take a systems like steam where you can buy games digitally, and allow people to sell their game back at percentage of the rate that the game is going for at that…
Hey Polycounters. Learning to be an environment artist and I'm struggling with something. When to bake and when not to bake. Example: Let's say I'm creating a modular building to be used across my level. Am I making a high poly version of this building and baking it down so I get nice edges on all my 90 degree edges, or is…
ill point you towards the example I put in this thread. . Same basic problem. https://polycount.com/discussion/235311/how-can-i-achieve-this-faded-concrete-paint-effect-with-vertex-blending#latest
@Finnn You talk about imagination like it were nothing :) , and it's not something so simple as you may think. We still don't understand how our brain/mind really works. And of course, creativity is not related exclusively to "art" and "emotions", we use our creativity making manual tools for example and for too many other…
Yes, you can retarget skeleton as well as the models of clothes. The retargeting accuracy depends on how well the target base mesh is made. You must keep it as close to source as possible in terms of geometry distribution and density. For example, if you want to make legs shorter, you can just grab feet, activate soft…
In good lighting condition I totally agree. But we speak about shooting outdoor in cloudy conditions , often in winter time since it' when the sky is gray most of a time. Lack of light is a known issue. So opening you aperture is an obvious way if you already came to 1/160 sec . There is nothing wrong with it. Some small…
I'm curious to know why you want to use EXRs in your work if you don't even know what they are? What work are you doing? EXR files are were developed for VFX pipelines. They have the ability to store arbitrary shader channels in a single file - so all map channels of a shader can be read from that single file. It is…
The thing about the island was I was going to have draw up concepts for everything. You saw the two ship drawing right? They were my ideas so it requires a lot more abstract thinking because none of it was real yet. I already have the blueprints for the Bus and I can just step outside and already see what needs to be…