There idea of a two year course sounds like it could be very useful for people who already know come game art/coding/sound engineering, and want to broaden their knowledge so that they are a good team player in an entry postion.
Heya, "...what he was told..." I think that's the core of the issue. IMHO people tend to get into (sterile) disagreements when they insist on using labels with absolute meanings, when a label is really just supposed to be a conversational aid. I like to think of this as "argument ad dictionarium" : people who think they…
Unless I misunderstood, couldn't you just use the Custom Node and put in "refraction" instead of making out the entire code manually? Same cost last I checked around.
Hey, thanks for posting the problem. I forgot to compensate the ambient light for pre-multiplied-alpha in maya. If you want to fix it yourself locally, then you can: Enable Advanced Mode Go into traditional game surface shader Go into "InsideLightLoop" grp Find the node "AmbientLightAndAO" Create a "Multiply" node Connect…
Just going to repeat some things about the dress code thing, people will wear what ever they wear that day, there is certain periods of the year you have to attend interviews almost daily, and you are not gonna specifically prepare or dress up just for that interview, same for most bigger companies in all industries,…
There is a PC standalone that is delivered with one of the perks in the campaign. I will be authoring discs and providing digital download for PC and Mac. So it is most definitely coming to PC and Mac, I just didn't want to put that focus on that, as it's a limited run as a perk for now. Post campaign I'm going to shop it…
Yes, but where. What data is it that's barfed ? If you render a frame (no D3D stuff at all) using a regular setup, does that work properly ? > Someone from autodesk posted on these forums in the main other thread You mean this ?…
the "simple" cube is probably the least trivial of the primitives when it comes to coding :D pain * 6 theres going to be a world of pain with mapping and the "direction" of the cylinder section up/down or left/right and how the mesh is arranged if the opposite face is different.
I guess that makes sense for larger pieces, and then getting more "free" with the other items... Will be interesting to see how things come out. I need to find out if Unity has a built in grid or if we will need to code something....