Hello guys, First of all, I would like to thank Martin (DEADLY NIGHTSHADE) for his incredible work on Nightshade UV Editor. It really makes UV Mapping in Maya a lot more convenient. In past month I was lurking around and had a thought: the only thing I really miss in regard to NSUV is the ability to set up some hotkeys for…
Hi Frank, first of all, thank you so much for taking the time to write this in-depth feedback. I’m really grateful that you did that. The branches on the sword really don’t look like the ones on the shield, i definitely need to go back and redo a lot of stuff. i’ve already made some changes, ditched parts that I felt that…
@JordanDaushvili It depends on what this mesh is going to be used for. The example looks like it's for low poly baking? If that's the case, having a lot of long thin triangles will be less than ideal. Extremely long and thin triangles can be more expensive to render and can introduce certain issues with mesh smoothing,…
I'm not saying there should be but for example on the mech I'm making there are a lot of details and even using nurms having everything on 2 makes it lag, and I by no means have a bad system, it's just a lot, so on small simple things I think that doubling them lowers the polycount and takes about 2 more seconds, and can…
Have group reviews where part of the review is to point out when someone screwed up. When you fuck up, there should be consequences and there is no worse consequence than to feel your peers scorning you. Of course it should also work the other way around; done something good? your peers should give you credit. It's all…
miauu's Drag&Drop Pro makes file handling in 3ds Max faster and smarter by adding intelligent drag-and-drop functionality for assets, proxies, and materials. What can it do when you drop files from Windows Explorer into 3ds Max? * Automatically relink all missing textures on file drop. * Instantly open dropped proxy files…
Hi folk, I wanted to ask you about time management of yours. How exactly do you arrange your time every day for studying and working with 3D? Maybe you are using scheduled daily routine, or maybe it more spontaneously? Can 3D artist arrange your day without fatigue, or it's impossible thing to do? For example, one half of…
i think this thread is misunderstood as me trying to show off my drawing. it's just the opposite, that example is terrible. the rules i listed are for YOU guys to make your own. my example is just for the sake of an example, it wouldn't matter if it was there or not. there seems to be little interest in this exercise,…
It's pretty easy to bake in Max, if that's what you have or prefer. * Select the model with two UV channels on it (like my glTF example). * In the Material Editor, add a Bitmap node, and load your equirect map. * Set the map channel in the Bitmap node to the equirect UV layout (channel 2 in my example). * Add a Physical…