Been plenty of valid criticism, maybe you are are just in denial about it becuase the criticism is aimed in your direction? No, we just want the workshop (and the revenue) to belong to artists rather than outside organizations and people who just want a cut of the profit. Seriously doubt they put "sweat and tears" into…
"That shield looks pretty serious. Even in the in game preview, it really deals well with the light. It doesn't look blown out like even the armor he is wearing. I would be curious to see your map files if you would post them. I think Tvidotto's idea about using the gradient is on the money. I noticed the lighting in the…
Thanks for all the answers!! Quite useful knowledge all around for someone who has never attempted anything more than simple weapons/armor... I guess I should explain what I meant in question 2. What I'm talking about is what makes the ground and flying versions different, namely the pose that the courier's body is in. I…
Exactlly that. on the AM set it was a little hard to communicate with Burning due to the timezones and the really busy DK routine. so in the end of the project i preffered to add him before and sacrifice the most recent items instead of trying to find him when able to submit to be honest, if you guys dont have a reason to…
-mask1/mask2: NO, it doens support, and the normalmap too, i dont know why but i tested the mighty boar model and its normal map doesnt appeared on the alienswarm the normalmap works BUT the mask1/2 dont work as in game on DOTA im not sure what part of the mask doenst appear as in the game, in my case can be the blue…
You know i feel this is a healthy discussion for this community to be having, i know i for one share some of the concerns discussed above, while also thinking its brilliant to see additional collaboration options for working with dota 2 teams and organisations. Mostly i don't often see marketing strategies discussed, and i…
Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…
you guys added so much to the discussion, great to read that guys, i know everyone has something to complain, i too that i never got a word from valve on 3 couriers, that was like almost 3 months of work. its a lot of time "wasted" i said "wasted" because i want to get into a point all those works even not entering the…
Ace-Angel I read most, if not all threads about normalmaps here and there. Most important is of course to know what are you doing. You are right that one should not modify geometry after baking, but the reason is that he can change UVs or Vertex normals accidentally. If those two factors stay the same as before bake, which…
So I've managed to get everything working just fine as far the model goes; skinning seems to work fine and there isn't much/any clipping, but I can't get the texture working despite having what seem like perfect .qc and .vmt files -_- The .qc $cd "k:/work/props/dota…