Extra loop mitigates this effect inside UV shell to a degree, yes. But the edges are still warped. Besides, if it was problem with geometry, I would see the same warping regardless of whether I toggle full precision UVs or not, or even in Marmoset.
Here's an easy way to fix it. If you laid out your shells outside the 0 to 1 space, into 0 to -1, -1 to 1, etc. Here's an easy way to remedy it: Here's your shells outside the 0 to 1 Select them and move your scale pivot up to 1, 1. Like so: Then scale your shells in both U and V directions until they fit nicely into the 0…
First off - loving the new site, its looking dead sexy. :) A few of you might have seen my post on this on the Epic Forums, so you'll have to excuse me copy and pasting. :P My team is working on a full scale game based around the 1980s in Europe, and as such uses several weapons that are around during this period. About a…