maya has the same features. it has displacement, it has cellular, ffd, noise both material and deformation, the values might be different but it is pretty much the same process. nice tutorial! mixing up procedural maps and making interesting grounds and rocks used to be one of my favorite pass-times until mudbox came to my…
Update ~ I ran into so many issues in Zbrush once I tried to make my normal/texture maps. I have no clue what's going on. Ffsdfsfsf -__-'' It creates a detailed normal map with the high rez details except it has these hard edges from the low rez. I can't seem to pin point the solution, it happens in both multimap exporter…
You just have a background check.(have to be 18 for a rifle) and 21 for a handgun. Some things such as fully automatic rifles are much much more difficult to obtain and you must have a class III FFL ircc. They can think whatever. The truth is 99.99% of people who own guns in the US are responsible with them. Especially…
GUYS, GUYS, SERIOUSLY! http://i240.photobucket.com/albums/ff144/derFeef/gifs/Crysis3/bc8b1c49.gif LOOK AT THE FROGS! aaaaaw yea! Hey i loved the wildlife in Crysis 1, punching frogs was the best feature ever.
Thanks for the kind words man! Yep, all done with modifiers, twist, FFD etc. I used modifier displacement based on a procedural gradient. I'm preparing a blog post with more detail which I'll finish and post as soon as time allows!
I could do, but I'm not much of an animator, at that point I'd rather fix it all manually, especially if it has some complex geometry on it. I assume there is an easy way to do this somewhere in Max, but if not it's just going to have to be done by eye :D Edit: Yeah soft selection seems to work fine after playing with the…
ME2 is probably my most looked forward to game, followed by darksiders and Bayonetta, so I'll be getting all three. Very excited for them! and apparently Bioshock 2 comes out in Feb, and GoW3 and FF13 in March!? It's one hell of a way to start a year! they're all GOTY contenders.
Hm yeah i see the problem. It appears to be the limitation of convertSelectionToContainedFaces. Ok this should work. Kudos to c.buliarca for the modified uv-to face code that i used. string $cSel[];
string $wSel1[];
string $wSel2[];
string $selE[];
string $ffObj = "";
string $myFaces[];
int $selTyp;
int $fObj1[];…
I tried playing in the 1v1 league but it feels very stressful to me :( I always feel hesitant about clicking the search button for 1v1! I have been playing team games (even with randoms!) and some FFA, those are less stressful. Actually FFA is pretty crazy, you can make the most unbelievable comebacks :p There were a few…