Hey all! It's been awhile since I've tackled a portfolio piece so I wanted to do it right and start a WIP thread on Polycount to hold myself to completing it. Found the concept I wanted to tackle: I really like the mood/lighting in this concept. I've actually had this image saved on my computer for awhile now as something…
(I have checked the wiki already) Lately i've been learning to paint (http://www.polycount.com/forum/showthread.php?t=88339 please make sure you compare the first page to the last few posts ;) ) and I've progressed quite a bit. I enjoy painting characters, but like 3d, I never feel like im fully expressing myself and…
Hey everyone! I made this environment to practice my texturing/UV's because that is one area I'm lacking in more than others. I also did this to practice making a full environment scene as this is my first real one. I made some other attempts but I was either too busy, in over my head, or lost inspiration to keep going. I…
Ah yeah sorry I think I may have exaggerated the intensity when I said to use 128 there hehe. I was simply trying to make it obvious if you look at the difference between doing this and using 8bits per channel. But yeah you'd want a gradient that isn't totally linear to get a more sphere like shape :) I'm glad you were…
First job: someone saw my art I was posting on some art forums, polycount, cgchat etc back in the day and slid into my DM asking if i was availiable to come in for an interview/art test etc. bashed that out and got my first job as a jr env artist. actually made a video about that part of my career!…
Actually, it sounds like he wants to do lighting which really doesn't fall under any of those. If you are focusing on just being a lighting artist, it would probably help to learn a lot about complex lighting situations. Learn how to light large areas for an MMO type game vs lighting smaller areas in a single player…
Ahh good. A few things about skin. When painting weights it can be helpful to turn off blend weights if you're having applying more weight to a vert and seems to be locked to a set value. If you're not a big fan of skinning with envelopes and want to do it all with paint and hand weighting, it can be helpful to shrink the…
ALL YOU DO IS FEED ME PUFFINS! I NEED NOURISHMENT! Anyway joking asside I absolutely love this. I would love to see a little camera fly through so we can see some of the nice material tricks you did in your env.. so a few things I would recommend to make this feel more like a scene vs a few screenshots. 1 I would love to…
The more traditional approach don't use sculpting, but I saw some handpainted textures which utilize baked textures from sculpted version of the object to improve the quality. But definitly not a must-have. The 3d paint functionality of blender is really useful. But many artist paint their textures in photoshop. If you…
Hello, Again ... what do you actually want to know ? Or rather, what are you trying to do that makes you think of asking this (somewhat odd) question ? There obviously isn't one single term to describe a given job, so no, you will not find some kind of lexicon that will say "a job posting for someone sculpting X kind of…