@oglu The blue channel is just z-information, which is quite unnoticeable when its gone, and most likely even more so not needed when using decals (since z-up can change at any given angle depending where that decal is placed). Their system probably has it set up that it multiplies in a value of 1 (white) for the blue…
Hi, First of all i wanted to recreate this scene from the game called Control. What fascinate me is that the edge decals are proportionally tiled and the marble texture is tiled properly without any stretching. My goal is to recreate the same. And i tried my best by using blueprint and some shader trickery for both marble…
Hi in the past days i had made a couple new assets and textures so judge away. This is a decal i had made, layered over a asphalt texture. Another decal tested how it looks in marmoset. And here are some more models First one is a model of a mag nothing overly complicated, just a simple model. This model is slightly, (I…
Hi hakuto and sorry for the delayed response. In order to register DDO you need to open or create a project. Then go to the main DDO dropdown (The button under the X in top right cornern) Then select License>Register I don´t know why NDO and DDO don´t have this option in the same place, but its something we should fix! If…
Thanks for that feedback inside, I thought I'd be posting this update sooner but Summer kept getting in the way. The extra geometry in the roof's looks much better thanks for that suggestion, I've also redone the plaster texture so it is less noisy/contrasty. I haven't got around to making decals yet, I will do a decal…
Thank you. We are always trying to improve quality of our work. We have a lot of different emblems and logos in our game, and special toolset to add those decals on our machines. But, artists are rarely see it in the texturing process - it is more tech-art kind of job. But, if we have historically proven decals from unique…
Amazing read! Thank you so much for it. :) One question though, on the "Some of the pieces used in the level:" there is dirt with the curb corner. Is it a floating polygon with alpha added? I would normally do this kind of things with decals, but sadly I found no way to achieve 100% opacity with them in UE4. IMO, this…
I made a Jerry Can today. We have explosive props in our game, this is a pretty typical example I would say. It is super red with a little rimlight, so it should be super obvious where it is on the screen. I mirror the side so I made the text with small decals instead.(floating polys) Otherwise pretty straight forward. I…
No problem! Sculpts are the best way to get high detailed assets but they take a loooot amount of time. So at the end they are just worth it when you need a statue or high detailed piece (hero prop or whatever). For the rest (things like walls,floor, columns... even broken walls and debris) you can use trim textures…
Looks cool. Have you used two meshes? One for the constant movement and the other with the spiral glow thingy?? Have you used the Oscillator for that and used the "constant moving" setup?? What've you done? I try to make it work, but the glow just disappears on my model. I can't simply create a light-line/beam that follows…