I'd suggest getting the same monitor, you don't want to have images look completely different on 2 displays right next to each other. What's you budget? If you wanted exremely high end with a sligh bias towards gaming: $800 Acer XB270HU 1440p IPS 144hz w/ G-Sync…
i gave it a spin a few years back when it was all the rage but the issue for me was the required in-engine texture streaming (tried it in unity at the time). just not as visually sharp as i'm used to and it just cut the frame rate in half. same for the viewport in mari at the time. zoomed out just a little it looked like…
This is the part I don't get. In an example like that, there's practically a 90' angle between the two parts, with the length of the cylinder being pretty long. So there's a good chance that they're going to have to be on separate UV islands anyway (especially in OP's example, where many of the knobs are more complicated…
looks very good. your textures are being blurred a lot by unreal. are you doing the whole defer compression thing? what i usually do when im importing textures is make sure i put a checkmark for "Defer Compression" and change the LOD Group to "World_Skybox". Then, after the texture is imported I double click on it and set…
Thank you both VERY much! I've got a lot of things to try. When I retopo'd it I used 3D coat and it seemed like the retop mesh was hovering just on the inside of the high poly, so if it's anything it might be too small. One of the tutorials I ran through mentioned a z-bias, but I thought it was just referring to viewport…
Actually this very much has been a permanent issue with decals, and various specific techniques had to be built to fight it, ranging from depth bias to using the exact same polygons as the object the decal's gonna be on (because that way the exact same z values will be output, avoiding z-fighting entirely) to deferred…
Light needs to be rebaked again but im happy where this is heading lighting level scale 0.5 - quality of indirect lighting 5 Light Exposure Bias is at 1.3 Skylight Intensity at 1 Added a bed sheet and replaced the black plastic underground, made with marvelous designer. Added a Wine Bottle and some Glasses, Also some…
I like Blender's baking tools personally (YMMV). It's as simple as putting your high poly at the same point as your low poly, select both with the low poly as "active" then bake with "selected to active" checked (you might have to adjust the bias and distance to get a clean bake). If you have a UV map and a blank image…
Hm...yeah, I'm with you there... hunting down the portfolio of everyone who crits you with the "oh, yeah!?!?" attitude is a bad mindset. I was basically just saying when someone I really respect artistically drops me feedback...I put on my best listenin' ears and I think that's an ok bias to have. But ANY feedback can have…
this may be a little bias towards laptops but in all my experiences with them they tend to generate excessive heat regardless and because many of them lack the ability to be taken apart and clean you have a rapid build up of harmful things such as dust and other things that may of enter such as cigarette smoke which…