well, I figured I'd give it another try since there's been an update. it's still knackered on 5.3.2 but things have changed you can build landscape HLODs provided you don't try to build too big a level (4km^2 for me) provided you disable virtual textures. you cannot build all the HLODs - at best I've managed to get 2km^2…
Just finished a render that's heavily based off of the breakfast scene in Howl's Moving Castle! Modeled in Maya, painted in Substance Painter, then rendered it in UE5. |
Hey guys,I got into a pretty serious problem with the perspective in Vive VR via UE4, or maybe general VR. First off all, I don’t have any experience in working for VR before that. And I thought, if I work in real scale and put on my Vive everything will look exactly like it should be. But for me this doesnt work out for…
Hey guys! Intro This is my first time posting here, been lurking around for a long time. Last week I stumbled upon this amazing piece of art by Cosmin Hrincu and thought it would be pretty cool to turn into a 3D environment, also it would be a nice piece to practice with more natural assets such as foliage, rocks and…
Do they? I'm not sure AAA actually use UE4 all that much - from what i've seen unbranded UE3 is still very popular I guess cos studios are set up, it works and don't break what don't need fixing. It's mostly popular with indie artists in particular cos its easy to pick up for that. That said though, knowing UE4 is a must…
Here is the latest environment that Ive worked on: Modeled in Maya / Zbrush / Marvelous, rendered in Ue4 and post in Photoshop: Any feedback / critique is highly appreciated!
I decided to bring this great concept art by Sylvain Sarrailh to UE4 and learn Substance Designer workflows in process. Progress so far: Critiques appreciated!