BTW SuPa, I've been thinking... The scales were always a little wrong with the player model, and while yes, the rig will be the same for all player models (Same anims), this is exactly the time to change the case scales to something more acceptable IF they are wrong. So guys, if these things are scaled wrong (And keep in…
I feel like they don't really care about artists. They care about the players and that's what they spend their time on. For them: Players(7 million) > Players that buy stuff > Players that are active in community > Community artists (~100) Thanks a lot anuxi It's funny, if anuxi wasn't nice enough to share this with us,…
Well, in my experience collisions is one of the more expensive factors in a game, it is also one of those things the player will notice if they are not set up right. I always do my own collisons and are quite anal about them. In many cases the objects that i model will be sunk down in to ground and the player/npc will…
Hello! I did a first pass on the rocks, created the shader and added some placeholder materials from free asset packs. Now that i'm looking at it, it probably needs another layer of sculpting,and each rock should have its own individual uv set instead of all being packed in one. Later on i'm going to try some radial tiling…
Looking good so far, there are a few things I noticed. I will pick apart your lighting because I know you want to improve this the most; it looks to be like you are currently using point lights to light the flame which is great. You can really notice the radius of those on the floor, so I would study a real fireplace to…
Hi Guys; We need your support. We have an independent game called "Stone Rage" Stone Rage is a Free-To-Play online third person multiplayer action game set within the Pleistocene and Eocene eras, featuring prehistoric tribalism, prehistoric landscapes and prehistoric animals. Players will take control of a single…
UTI Games is developing a Hero based multi Player Vs Player combat video game. We are seeking a skilled Character Concept Artist to create original concept art for our Player heros. The theme is super hero / realistic / near future sci-fi. Please apply by sending a link to your portfolio to games.uti@yahoo.com Payment for…
Messing with layered procedural shaders in Blender. could do the same thing in subtance, but at least here I can do it procedurally before I have to bake them down. far from great , but I have just started really I guess that subtance works with meshes without fully finished uv's , using tri planar projection or similar
I know that this is just a prototype but I assume you are going to add joints to the console/light so the player doesnt need to lift the whole light just to get to it. But great work so far