right make a table of large numbers starting from 1!! Frame Location on Map animation 1 A_zone idle 500,789 Swimming_ Zone swimming 1000000 D_Office strafe+upper jump+ double kick+ congrats
Okay I'm interested!, i like how you guys didn't really reveal the plot in the trailer(which is great). Idk what else to say, but great work so far, definitely going to be keeping an eye on this.
hi guys. I was trying to unwrap a basic sphere. The problem is this. Capture.PNG As u can see that whenever i try to grow the selection. Orange gizmo occurs and it is selecting polygons weirdly. Idk what is happening here. Need help here. Thanks! :smile:
Idk, it seems like most of this issues are engine related. It's not even the first time I see this kind of glitches on a game that was done with frostbite. But for now it's just a guess work, don't want to really blame anyone or anything for those mistakes.
I modified a few poses and played with timing a bit.. I still want to re work the frame right before the cluib flattens out. Still thinking about annothign more frames to help his transition back to idle.
Idk if you figured it out but you might want to do an exploded bake so the parts are not intersecting like that. Also that waviness is probably caused by the low poly not having enough polygons to match the high, as well as your control cage.
make a good design document/website/concepts and they will come... people get excited by good ideas that have content. it shows that the person making it actually cares about their idea and isn't like "hmmm maybe thisll be cool idk lolz"
^ That, i am on and off and been since i was idk, young.. haha. Now was most of that correct anatomy and correct processes however remains to known, but i'll never tell, teehee. I'll tell you now it was the hard way to learn...
@musashidan thanks man you're a saver do you also know how the new shift thing works with the brush I've seen it in video but idk what to press to have it work(not sure how to explain but it doesn't set a stroke)
ahahah nice work soul. i immediately got a mental picture of an idle animation where he looks around a little and swings his tiny legs idly in the air MoP: and what might be that model you're working on there, hmm?