More blockout on the minoa level want to make a few notes about how I plan to tackle this, because making a big level - it's kind of difficult to figure out where to start, and do the work in a way that gives me flexibility in the future as much as possible, but is still quick and productive this is my first major foray…
Hey guys! I've been currently working on a stylized game environment to expand my knowledge in Unreal Engine 4 (never worked with unreal before) and increase my skills in environmental storytelling. My goals are to improve my foliage skills, learning the unreal engine, getting better in substance designer by making at…
Yes yes, everything shall pass, right? I mean, we are but blips and time marches on. But sometimes, people's houses foreclose and their lives are turned into shit because of some bad investments. I'm sure they'd love to hear this is just media hype. Also please tell that to the dickheads on Wall Street so they can stop…
I sure aint no expert but In the first example the bones on the cape are not moving properly at the extreme positions. Get those behaving and you might have it. First thing I would try is a low poly collision mesh parented to yr rig. If you cant use physics then just skin the cape to yr rig and adjust the extreme positions…
* Those examples have shown that VR (VR goggles) have found a niche in entertainment today. Not examples of VR becoming more mainstream. VR goggles has enthusiasts. Many flock to what allows them to use their investment. Many game companies hop on that trend. I think everyone's confusing a bonfire as a forest fire. I…
Hi there! For those who you don't know what a steam curator is... It's
mainly a Word-of-Mouth recommendation system in which a curator elaborate a
review on the steam store recommending a game in a short but engaged review. I started the page 28 days ago and it has been gaining almost
40 followers per day which let me tell…
Description This will be small fighter type space craft with a living space. I have classified three classes of star fighters throughout movies and video games. They would be short range fighters, what I will refer to as strike fighters, and long range fighters. Short range fighters have no FTL drives (hyper drive, warp…
Hi folks! My idea is having a mesh without skin and find the nearest bone and apply it skin from that specific joint. I have two diferents approaches 1st approach: get the xform translation in wordlspace as vector variable for each joint in the scene and compare the results with one mesh, get the more closets values…
Hey guys, I really need some serious help. I Have just finished modeling a very high detail car(1.8million tris) That includes the interior and exterior as well. The client I have done this for tells me that they want a 50,000 tri car built from this model. Here is my problem, I have never done low-poly converting before…