I haven't used this personally, but I've heard that Rayfire is very good. http://rayfirestudios.com/ It's been used on a lot of high-end hollywood movies aswell as AAA games.
There are a LOT of studios in and around London. Probably in the region of 40-50, and at least 10 AAAs. Edit: http://gamedevmap.com/index.php?tool=location&query=South%20East heh.
Another interior shot, instrument cluster installed (still needs to be wired up), steering column and other interior bits coming soon... aaaand a teaser shot of the AAR exhaust... we still need to finish making a custom hanging setup for the mufflers and tips, but it's all bolted together regardless. AAR cudas aren't…
So, this thing. What is the proper way of UV unwrapping this for a game? According to the best AAA standards and all that. You can sketch your solution in MS Paint (where would you put the seams).
Hey guys, here is some work for XCOM:Enemy Unknown from me and Johnny. If you know any studios looking for AAA outsource companies, have them give Exis a call! Yay Exis
I'm currently hiring for a contract VFX Artist opportunity for a Large AAA Studio in Seattle, WA. If you'd have any interest in some details please reach out to me at brent.dempsey@yoh.com
Hello there! My name is Gary Roberts and I am an Environment Artist with 4 years in the game industry. I worked with several indie studios and full time AAA studios around the world. I love all things stylized and enjoy making a broad range or beautifully in depth and creative environments Email: Anivia28@hotmail.com…