Hi all Was wondering how to make a skycube or skybox whatever you wish to call em' from photos. Like, if i take a panoramic 360 photo can i transform that into a skycube? If so, how can i do that? Thanks
@Obscura Is there a way to get Screen capture cube to render post process volume and volumertic lighting? The cube render target isn't displaying them in the 360 image.
Polycount seems in line with most PS3/360 games (10,000 ~ 40,000 triangles). I imagine most went into the face. But it's a really good model never the less.
360 divided by (total) number of objects to be placed. dup. special: enter the result in the rotate field of your choice. number of duplicates = number of desired objects - 1.
From what I could see, the fan projection was moving slower on the PS3 compared to the fan projection on the 360... Which is odd but likely just a small bug.
you have to keep in mind at which size it is in game and on which plattforms it will run, it has to work on ps3 and xbox 360, which are notoriously low on texture memory ^^
AWESOME! I think if there is a radiant/dire 360 background image it will be much better. P.S. We should tell valve to include VMT files in the workshop files.