There's a python script to mimic shell, but I've no idea how well it works or compares since I haven't used Max in years and the script is for 2008/2009. http://highend3d.com/maya/downloads/mel_scripts/modeling/poly_tools/P3D-solidify-5727.html there's a video in there too
removed the link, it was an artificial benchmark test (48 to 48 000 sided circle) to prove the adversary effect of thin triangles on performance NOT suggesting to use certain layouts for "caps" of low poly, with so little geometry at hands interpolation artifacts are much more dominant...
Well first, is there a thread about basic max use? But anyway, I cant seem to find an 'insert edge loop' tool. I used it all the time in maya and I know there has to be a way to do that in max. thanks in advance! edit: and I am using max 2008
So, any polycounters in South Korea? I am in Anyang-Pyeonchong, in the Kyonggi Province. I'm teaching english here for a year, and will be in Korea until March of 2008. If any polycounters happen to be in South Korea, it would be fun to get together for a drink or something...I'll buy the first round.
this might help http://blog.duber.cz/3ds-max/system-units-setup-in-3ds-max you display unit setup looks like it set to "000" as aposed to "0" if that makes any sense. if it was set to "0" it would be 5 not 555.
Oh I forgot to add my main reference for the idea: http://www.muharraqi-studios.com/muharraqi_gallery.php?cat=SCENES&id=108 You can see that shapes are stylized, but the materials and lighting are kind of realistic. I'm aiming for something like that.
I wonder, if in some parallel universe his game was any good and for some inexplicable reason was founded, would he potentially have to put over 20 000 names in game textures? It would be something like "Phonebook: The Game"?
My first post was on my work machine using 2008 32 bit, and this latest program is on my home machine using max 2009 64 bit. No worries, I'm just wondering why it isn't working on my machine.
is there a way to turn down the power on the freaking smooth brush? even when I make it literally .001 strength it's way too strong. anyone know what I mean, or how to fix this? I just want it really subtle.
commander_keen 3dcoat support voxel sculpting from version 3.0. Also it supports standart polygon sculpting like zbrush, has very awesome tools for retopology. )) I was on its presentation on CGEvent 2008 in Moscow - very nice program