Decide for yourself if its worth. Autodesk has a bunch of videos online about new features. http://www.youtube.com/playlist?list=PLD6AF1E78C6779DF9&feature=plcp The only thing that seems worth upgrading are the Human IK enhancments
Rigging update: [ame="http://www.youtube.com/watch?v=DMxyYu_Wwcs"]crayRig_v03 - YouTube[/ame] IK parent constraints and joint controls are now added, so it's time to start animating the handsome fella....after some sleep.
have been stalking you guys for a while now, love your luna set as well ;DDDD and agree with ike, love the loading screen u guys made, wish i ever draw like that ahhhh
Well... I got guts to say I am sorry <3 Maybe I am directing my frustration at current workshop status to some big beacon! I still hate Ike's guts though!
I want to animate my model but problem is I made the skeleton with no ik handles,or constraint curves and already skinned and painted the skin weights for the model.The initial plan was just to pose the model with FK.So is there going to be problems if I detach the skinned model with keep history and then add the ik…
I put up my first workshop items on tuesday! It's an ogre magi set from one of ike's concepts: The collection can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=155447466 Let me know what you guys think!
I'm not too familiar with the Human IK in Maya (unfortunately...), but since its basically a copy paste of the motionbuilder rig.. what you'd do in motionbuilder is bake the animations down on the joints from the rig, and then tick in this "mirror animation" checkbox before baking it back onto the rig.. thats not rly a…
Multiple space groups for the spine torso/head. So I don't have to counter animate anything. Ik stretchy legs or some form of knee correction control so I'm not fighting Ithe IK. Bend bow controls for arms legs, you can get so much more appeal with a simple curves out of a pose with a simple bend bow. If the rig comes with…
So this would have to be the new rig setup. I went from FK to an IK/FK system. Ill be posting a transforming anim soon as well as some other notes but for now this is what I have thus far.
nice stuff going on there. What stood a bit out was the last sequence with the guy and the tv. You should track your arcs, because you can see that the hands are animated in ik. They look a bit noisy in some situations.