My guess would be that the "set" is only a container for a set of attributes, you cannot group this as it has no real transform data. The set is used for you to easily access and set keys to relevant attributes that animates your character. What you probably want to do instead is try to group the "master" nodes, ie. the…
Yeah, it's what I do too as a general rule for any kind of object for more than a decade already but for the big rock wall it's getting too few vertexes further ahead after lod2 . So it should be lod3 probably . For some uncertain reason data transfer in Blender (it's what I use ) , actually "capture attribute" node from…
Are these two Bitmap nodes using the same image file? What are the settings you are using in the opacity Bitmap node? PNG is not a good format for Alpha support, as some image editors will optimize the RGB where the alpha is black, changing your RGB colors. 3ds Max also has lackluster PNG support. Probably because of the…
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I wonder if there’s some way to change the color of the meshes with variation based on the id or influence of another object or other characteristic, but only with one material. I notice this can be done easily with the colorJitter node in Arnold although it is a random variation and It's good.. but there's a way to…
The first thing that jumps out at me when looking at this is that it doesn't seem like there's underlying structure in this guy's face. The general landmarks are there -- eyes, nose, mouth, etc. -- but there's no indication of bones and general structure below the surface to hold them in place. Everything seems to flow…
Hey peeps, Apologies if an answer for this exists somewhere, but I'm having no luck finding anything. Essentially I'm trying to create a node that has the ability to use a mask, but will use a value of solid white when you don't have an input present. I know this is something you can do with switch blend nodes, but I was…
So I got some see through clouds to work on a plane in UDK. I plugged a texture node into the diffuse input and a duplicate texture node into the opacity input. Boom, works like a charm. However it won't show in mobile previewer. You are saying it might actually work in real game even though the mobile previewer won't pick…