i might not be an experienced 3D artist,but i do pack lots of hours on dota1 and 2. Now,there is another thing with wards,u gotta keep in mind the frenquency of usage by certain heroes. Even though wards are reserved for supps,carries still do get them in pubs,since motto there is 'every man for himself'.Thats why u can…
Im trying to put together my portfolio and Im hoping to use a few things from my doto thread since I spend so much time just thinking of ideas. I was just wondering if anyone else has put their concept art in their portfolios and how they structured it? I mean this stuff is drawovers and Im wondering how well people react…
Some of our friends here have serious text comprehension issues. I didn't blame anyone for fooling me (as I said before I am participating in this event) and also I didn't say don't produce good quality items(please do so, I'll decompile your models and learn from them) and also I didn't say to not keep your works as…
@Frump - Cool hair; I dig #'s 2, 4, 6/9, 7 personally. @crazy - Awesome hat; it fits Leo great! @Bronto - Very nice! Maybe dull down the spec a bit. @Lenny - Great work with iterating your masks. They can be a bit of a pain to understand at first, but as you've discovered a lot of guess n' check goes a long way. So I had…
Yeah it's quite closed and underhyped if I'm honest. You can buy an invite instore which comes with a bunch of common/uncommon/rare items (or the equivalent names) for I think £24 ($40?). OR you can find someone to trade an invite with, the trading will differ every day I imagine but I traded 2 treasure keys bought from…
Dota AND drama? Yummy! But yeah, SinAmos, you're absolutely in the wrong here. Paint a texture in 256x246 and then paint the same texture in 1024x1024 and downsize it to 256x256. You'll see a very definite difference in quality. People don't paint at higher resolution to stroke their own ego, they do it because it gives…
hey! first of all welcome! glad to know that polycount influenced you to start actually is a pretty good item that you starting with but i have some suggestions In dota,sometimes less is more, specially when you go over texture details. like the one you have the swords guard. When you render it looks nice but maybe in game…
I've resolved the issue with the previous error and have the importer showing the model but now my inexperience with bones is in play. The helmet is extremely small and binds to what looks like the root bone even though its weighted to 0. Ill just list out what I did in order so maybe someone can point out where I went…
I'm not sure that Valve changed their plans and are putting us, artists, aside on this journey after TI4. It was on TI4 that they finally invited some artists to be shown in public, talk to public, show their work and even spotlight them as we saw Anuxi and Vidotto on stream, talking about stuff. And even other channels…
I have thought about and am thinking about messaging valve about it. The design we have done wasn't originally planned with that in mind, but I can definitely see the possibilities of that. I feel if that was the road we were to take, there would have to be a few additional banners created in a similar style to that of the…