@tonyblu331 You will still be able to apply the basic principles, but a lot of the scripts that I am using are max specific. In addition, instead of using Meshfusion in Modo you would have to use Zbrush for all the boolean operations. This will work but you will have less control over the look of your bevels. The lowpoly,…
Is it really that different? As much as I would love to just work with Photoshop (Newer versions anyways) it seems like besides a few of the choices and workflows for a particular effect GIMP has enough scripting and plugins to achieve the same thing. Even some of the stuff from the tutorial I'm working through took maybe…
http://maiev.net/wordpress/?p=374 He has an image there that demonstrates how to add commands to the end of a launch target. You should be able to play your map outside of the editor as long as it's in the UDK content folder and the proper packages are present. You don't have to use UDK frontend unless you have some sort…
The Markoff model (might be spelled differently) is a system where for every combination of letters probabilities for the next letter are calculated. The result is mostly nonsense words but all of them sound somewhat like the language that was used to build your database. The Markoff model can also be used with words, some…
hehe, I wonder what school you are talking about. I went to Richland and Northlake community colleges in Dallas. AA degrees are a joke. This is just a school trying to cash in on a flood of students who think, mistakenly, that they want to go into games. I'm not an expert but just reading what Miles posted, maybe they…
Seriously, I'd use Doom 3/Quake 4 for rendering the normalmaps, ORB creates much more obvious seams and it's limited to screen resolution. I'm not too sure how I made those LWOs though the header says "Lightwave Export Script for Blender 2.36 by Anthony D'Agostino http://ourworld.compuserve.com/homepages/scorpius". What…
I never dealt with terrain that large, so I can only guess. Although I do play a lot of World War 2 Online, which is 1/4 the size of western europe. It looks like they extrude roads along a path, but they are not attached to the main ground mesh. Their terrain also does not deform. Operation Flashpoint used this floating…
collapsing everything is silly. I put a turn to poly modifier on top of the stack that preserves convex faces and triangulates then run a script that snapshots, exports the snapshot meshes and then deletes them - this eliminates any weird shit that can work it's way up the stack and also allows for export of meshes…
Well, that would be exactly what I'm looking for... ...buuuuuuuut it doesn't work with the vector renderer. Just turns it black and renders normally. :( Google turns up only one previous discussion of this in which they seem to have just gave up. Thanks so far, though, at least I had something to search for. Would it…
I think P is looking for soft select? http://softimage.wiki.softimage.com/xsidocs/sculpting_UsingProportionalModeling.htm If you're running 2008 extended (I think it was rolled into 2009), you can toggle it on/off by pressing B. You can hold down B and drag left or right to increase or decrease the falloff. There might be…