because the environent color is set to white (press the [8] key for setting it back to black) this white color often used in AO renderings, maybe you used some script or so that did not set it back.
maybe go a different route, swap UVW with XYZ channel and morph/ tweak the UV-mesh in the viewport and once done swap it back- thats how I do that kind of stuff in max and some scripts.
@Masich ya if you cant make it work i can do the compile for you. don't worry about credits, editing a line of text and running a script isnt much so dont bother with credits for it.
Hmm, works fine in Max8, wonder why they broke it in Max 9 ... Tinman is right though, it's pretty easy to write a script to check which subobject mode you're in and perform the correct action for each one.
I wrote a Script for automatic Reference setup...it also solves the Wireframe-problem, since the Refs are in a separate Layer and are always shaded. By default it uses the Settings I like best, but most of them can be toggled ;)
Also is there something that will mirror uv's not just verts. Another really habdy script is morphix 2, which re orders the vertex index to match another mesh, as long as they have the same vert count/topology.
just figured it out, i had a hidden emitter parented to the object. Are there any uv transfer plugins/scripts out there for maya 8.5+, because i've been having several issues here and there with this tool lately.
It's legit. The guy is head of accessibility issues (for disabled users, etc.). As for the color problem, I have this palette open all the time on the 2nd monitor. Get them here: http://cghub.com/scripts/category/swatches
is there any other scripting i need to do? any style sheets? css files? etc? EDIT: I think i found some stuff in dreamweaver on messing with CSS and how to change cursors etc.
Yeah also check which 3rd-party plugins or scripts are installed. I've seen some instability problems caused by bad memory management, or their reliance on other 3rd-party plugins without adequate checks.