use retopology if maya 2014 [ame=" https://www.youtube.com/watch?v=SKkOfD_KCpU"]Maya 2014 New Modeling Tools - CGMeetup.net - YouTube[/ame] or http://www.creativecrash.com/maya/script/froretopo
CB has some tools (scripts + integration into 3ps shader) working for this, i think he's doing some work now to get that + the custom tangent space stuff packaged up.
Ok, finally got some spare time. Will make a sample UPK w/mesh and animations... and put all scripts needed. Need to get some coffee in my system first...
Are you kidding me? MoPKnit for Maya and Slideknit for 3dsmax. (The MoPKnit link has more info on both, the slideknit link is straight link to the actual script which can be hard to find)
Search for "super smart create" script here, it does exactly what you want and more. As far as I know, there's no easy way to create a shortcut for bridge (not sure for latest versions).
You can import obj using free “importObj” script. Download link and link to the forum thread on how to use, install, troubleshoot, etc. here > http://moi.maxsm.net/item/18
Not sure if its possible (havent taken a look) but a photoshop script where you take the layer which is uniquely named and move it to the top of the stack and do whatever mask is needed etc.
Zbrush has new Zremesher with 4r7, so that could be something you find useful. Maya should be a decent enough tool for retopology, with the aid of some third party scripts and plugins.
I don't think you can... Maybe switch back to something that mimics max unit set up, and scale correct the final object on export? Could probably be easily scripted.
i think it was initially called "bff" back from five and you could save your max 5 files into scripts and run those in max4, not sure if he worked further on it