Hi, as you found out the general event callback system only detects whether the Manipulate Mode has been activated or deactivated, nothing more. All the events about manipulators are encapsulated into the scripted manipulator itself (see "Scripted Manipulators" in the reference). Once the Manipulate Mode is active and the…
JostVice just told me the news, I'm downloading it after reading the thread. This is great, because anyone who meshes well enough with the software to complete something successful will surely buy a full license. If the unity people are here: Please, disregard this if it's already there (yet to install/register), but:…
[ QUOTE ] AB: good idea. Motz: That would be cool too. There isn't a specific installer package, like the UMODS for ut2k4/3/99. However an automated installer would be beneficial, especially once the script side issues have been sorted out. [/ QUOTE ] I can handle text/script parsing, for example, find the next free line…
this is what you need to look for: http://www.google.com/#sclient=psy&hl=en&q=scriptspot%20random%20scatter&aq=f&aqi=g2g-s1g1g-s1&aql=&oq=&gs_rfai=&pbx=1&fp=1&bav=on.2,or.r_gc.r_pw.&cad=b or…
Hi Davaze, open up notepad now copy and paste this following text (below). Save it, rename the file to MaxRun.ms and move to the startup scripts folder inside 3D Max Program folder or ENU folder (it is a gidden folder), see my location to help find your one(C:\Users\benji\AppData\Local\Autodesk\3dsMax\2016 -…
Thankfully, no it won't. I've gotten quite a bit done over the past week. In particular, I've gotten a chance to research and experiment with a 3D version of this script which uses Unity 4.3's new BlendShape support. I'm in the process of redesigning the script to be more user friendly. The initial version will support…
cool idea, sorta like imposters, or good old sprites anyway I looked into maxscript and I think I could script following: you motion mix with their timings and all that and "output" the keyframes to regular bipedmode. Then with the script select any object who the biped should be parented to, and the script will remove x,y…
I'm trying to get the index of a selected polygon from a model (from the viewport) in a modal operator. I am using an event type to return the selected index. Whenever I run the script and select the modal operator it gives me the correct index the first time. But, any other time, I have to re-run my script and the modal…
@almighty_gir yea its great. i'm not trying to be a scrooge here. i do concept sculpts with it and its fun for that. but the example everyone gives is one mesh and your totally in charge and can do what ever you want. that never fucking happens tho. i'm not a concept artist i'm a modeler. the concepts done. if the concept…
it turned out to solve the problem! it was only necessary to invert the y axis and change the values in use as Thank you for your help! by the way, have you used the edgeToPSSelection script?