Thanks for the help. If I'm not mistaken that is one of the scripts that includes cvars. I am pretty new to scripting so I am not sure which cvar in the script to map to a hotkey. I just mapped the script itself to a key but I'm guessing that's not the right way to go about it. Which cvar do I select to simply mirror the…
One thing that I'd want to see from a level design portfolio is scripting. Lots and lots of in-level scripting. Cinematic scripting, clever gameplay scripting (not just get this key to open the door), all sorts of nifty puzzles and gameplay devices throughout a level,
In addition to Advanced Painter which IIRC will do what you want there's this collection of scripts by Neil Blevins, the objectPainter script from that set of scripts will work as well. You simply need to set the script to "paint" one object per click, and align it to the surface's normal.
I wonder if containers could work better? I've run into performance issues when I get a lot of containers in once scene but they would handle the instancing/updating a lot better. I agree with monster I think you're starting to dive into an area that not many people have to go, at least not around here. Most lighting in…
You'll want to be careful with Chuggnuts tools, only a handful of features haven't been rolled into max. The vast majority of what it improved "back in the day" has been included in newer versions of 3ds. 3ds is unstable enough already I don't think Frankenstein'ing things will make it any better. Also it overwrites a key…
I looked at the script: and this should be the spot where it stops for you:exportFile OBJFilePath #noPrompt selectedOnly:true the error message itself is not coded within the script so its the OS or Max that can't write the file to the distination. SO I think that either the URL is wrong or you have no rights. also some of…
I apologize if I'm not too clear on any of it, I'm not a high end UDK user so it's a bit over my head at times. Well, the first half is pretty much exactly this: [ame=" https://www.youtube.com/watch?v=VitLyrynBgU&feature=relmfu"]UNREAL ENGINE 4 - E3 2012 Features Walkthrough | HD - YouTube[/ame] After that, they show off…
Normally I don't move my high poly objects to match the low, I work the other way around. When max crashes on me it is usually because the modifier stack has grown pretty big and it has a lot of operations it's working through. The the objects history can slow things down or cause a crash. Some operations in a modifier…
( Maya DG and mel Profiler ) [ame=" https://www.youtube.com/watch?v=upa_if21QCM"]Maya DG and MEL ProfilerTechnology Preview - YouTube[/ame] From DAG profiler results showing- from a skinned and smoothed sphere mesh with animation: 98% of the compute time comes from establishing the polySmoothFace history? ( even if I was…
I took a guess and dropped your script in my Scripts/Startup folder. I'm running vista which should already include the .NET 2.0 framework (at least thats what it told me when I tried to install it from the MS site) and I installed the 3.5 RC1 framework after I started getting these errors, but the errors persist: I don't…