Well, finally got normals and AO baked. The matching ID trick was not working as expected, ended up exploding the mesh using this script. Anyway, here's a sample pic of the low poly with Xoliul's awesome shader. Not going to work tomorrow so I'm taking the day to get the texture as ready as possible, but I still have to…
They are many cool key features in popcorn FX. - Batching in real time, that increase the number of particles in real time (hundred thousand / million easily). - You can completly control how one singles particles interact and move with scripting. - They are many modifiers, as attractor, distractor, emit from frequency…
Thanks for the sugestions everyone, but after a lot of searching and testing I've concluded I'll have to keep doing hair cards in another program :( I find it sad that for most softwares you have to dig through hell to find something so simple in theory that would make placing them a lot easier, since neither Blender, Maya…
Surely the 'wannabe' is somewhat needlessly exaggerated... he coulda wrote the script to just say 'I do have some experience with modeling/texturing' and the rest would still be relevant. 'I've heard you can have action figures on your desk, I heard you get free soda and snacks' 'that's because it's your lunch and your…
That plugin you linked to is interesting, but isn't good enough for production use I don't think, at least games. We do alot of mirroring and overlapping amoung other things that plugin doesn't account for, so then it's just as much work because of having to re-scale/move stuff how you want it. I don't think any script…
Warning, self-promoting! You can create a the normals with ndo and project them on to your model distortion-less (use orthographic view) with my projection painter script. It projects them nicely across the seams and it gives you straight looking normals on your model. See an example below. [ame="…
You seem to be in a fairly decent situation. Having a similar job and being able to work on your portfolio in your spare time is not too bad at all. Doing scripting for simulations in Unity is pretty decent experience, even though you want to move over to the art side of things. I hope you don't quit your current job…
Yep, Daz, I actually thought it was pretty funny that someone as artistically accomplished as SouL could be so lazy and misinformed when it comes to software. The only thing I'd accept as a legitimate complaint about the current Max7 UVW editor is its lack of Maya-style Relax feature, and that can be added by using the…
I found a link where you can download the Exportmd3.dle file for 3D Studio Max. It's called "GMAX Plugins and Scripts by Chris Cookson". http://www.lancersreactor.com/t/news/comment.asp?category=Freelancer&id=3080 http://www.lancersreactor.com/t/download/download.asp?id=1676 I also found a Tutorial for making Quake 3…
Actually, their tech is quite strong... The shadows are almost flawless and it seems to take some black magic to get it right in a realtime engine. And the fact that the player, the AI, and physics can all properly interact on top of moving objects like the train or collapsing buildings is quite amazing too. It's not some…