@Sage I'm curious as to why you would need loops every [x] meter. If your floor was 6 meters across and you use a (eg) 2k tiling texture that covers a 1 meter area, wouldn't you just unwrap the floor with the correct TD (in this case 2048 px / m) and the texture would tile 6 times?
Number 5 would be the best imo because you have depth from all angles. No. 6 looks too flat from the Y perspective, no depth. To animate them, yes I would go for 5 or 6 with more divisions. Just place an edge at every place you would want the chain to bend or have a joint.
Unless you have specifically modeled an interior surface, and your model is literally, physically a shell, the output will be solid. To clarify, a 6 polygon cube with all polys facing out will be solid when printed. A 6 polygon cube with all polys facing out that has a second smaller cube inside it with all polys facing in…
I thought i would give you guys a listen at 6 songs from the Eclipse Sound Track By Mike Jennings, our music composer. We are starting to look for Coders and Sound FX people along with adding environment Concept Artists. Here are the 6 songs via our forums ...... http://www.digitalarmadagamestudios.com/...9.msg258#msg258
I've been working as Lighting/Comp artist for about 7 months now, 6 months at one studio, one month at a new studio. Wages are comparable to modeling and it seems i can move over to the modeling department with some ease (only been at this specific company for about a month now, was at another one on a 6 month contract)
Yes Hollow Log pass can go You could arrange them in some way , maybe rate them and put the top 3-6 in the top row [on my screen top row has 6 slots] Why don't you try to push colors of Draakki Forge just a bit https://images.alphacoders.com/702/702005.jpg
Sampson, check out the line 6 dl-4 for delay, a bit pricey but its a nice pedal. The boss delay is nice but the line 6 has loop ability which is cool if u have a use for it. also picked up one of these a year ago, its pretty sweet [ame]http://www.youtube.com/watch?v=6Cdmqf0plnI[/ame]
Hello, Sorry for delayed answer, I don't check this forum too often I'm afraid. The game is being developed in a software called Clickteam Fusion 2.5. So what I need for the game is sprites. If an animation is 6 frames of animation I need 6 different .Jpg/.png pictures for example. Hope that info helps! Thanks, Andreas
looks like a solid build to me. There isn't anything in there I'd change. It looks like the LGA 2011-v3 chipset has the 6 core intel also being the fastest clock speed so that is nice that you'll have the fastest clock speed with 6 cores. 32gb of ram is great and I wouldn't currently do less than that.