I would say your amount of artistic freedom depends on how much artistic freedom you are given! If it is for a client who provided you with a concept vs. something you are doing for your portfolio. In general with a good concept you want to follow it as closely as possible. If you are only given a front view you are pretty…
Badass! I love the traction claw idea. I also really like the hands, great pose. He has a really great sense of weight in the side view. Crits: - The back looks a little too open and under detailed. In a lot of console games you're in a 3rd person view and spend a lot of time starring at the back of the character. If…
"Chicom" type 56 SKS: Instantly recognized this weapon (didn't have to image search here) because I owned one during a stint in the forces waaay back in the day ...most of us had their favorite playtime weekender locked in the armory for 'yippy' shoots down at the brigade range so fairly knowledgeable handling it. At a…
In the marmoset view there appears to be hard edges, you can see it all over the dials and curved surfaces obviously, I expect that the nomral map will be borked on that model shown in Maya as well. I think the low poly in substance you are using to bake is a smoothed and face weighted normals maya would give you, but you…
Brian .. yes you are right .. I will try to have balance ,. don't want to forget what I learned with Z brush so far . I really think that the root of my fear was the incredible amount of money I will have to put in autodesk . I think that was all and how I got hooked by the ''industry standard'' thing.. meh. :P about z…
Proportion wise I see few more thing that kind of not match overall size relation : -hands too small [front view -> length] -head too small [front view -> probably neck is too long too and head is fine try to slide the head down ] -knee can be lowered even more You have to keep working on form tho. especially in side view…
Hello! Great improvement, I know how hard it is, as I just started learning anatomy myself. On your last pic, I think that you should take a look at the frontal bone(it is a bit narrower) and the way it connects to zygomatic. Also take a look at your ear, as it shouldn't curve like that and I don't really like the jaw from…
just a little tip- i've seen a few people do this and its really annoying. Don't use an orthographic view for your preview images, maybe I'm the only one but it just looks so wrong and is frustrating especially when you can just as easily use a perspective view, even if it is only for a side shot of your model. Also…
I was viewing my rooms from different angles today and realised that they seem to all work better from an almost 2D view as opposed to a first person view. I think this change will allow me to finish up the project a lot sooner than I would have otherwise, since fewer objects will need to be added to make it complete and I…
The front view looks right, but the perspective view looks off. Elisha Cuthbert has a very small chin, I think the one you have modelled is too large and prominent. Her forehead also seems to bulge a lot, it's definitely too "high", and the jaw/cheek outline shape in the perspective views seems to be incorrect. In fact you…