If you're making an SDK, they usually consist of the 3d model in a couple of formats (.3DS and .OBJ being common ones) which you can export from 3dsmax. Many people don't have a copy of 3dsmax, so if you release an SDK with just a .MAX scene file in, they won't be able to use it. Usually an image of the UV unwrap layout is…
When i first started out i used to put a reference image of the prop that i wanted to model, load it into Maya and trace the overall shape on top of it. Nowadays i don't do this anymore, i simply use PureRef to store all my reference images, i place it on the side of the screen and i model while looking at the image, it is…
The atmosphere is for the most part relaxed, it can have a "tense" undercurrent when things get busy, its almost better that way though, you really find out alot about the people you work with times get tough and often that is where the team really bonds together and the game comes together. For the most part though, its…
Justin Meisse I told you beforehand, I thought that these hikikomori weren't productive people. More than often these fellows cannot deal with society as a whole and often just give up. That's no good, you have to have the strength to care on. They don't really take the messages held within the shows and often fantasize…
I'm black and my younger self would be the kind of dude to ask this question...but frankly..what does it matter?? The fact that there are other blacks (or people from your culture social background) shoould not influence in any way you're attraction to a medium (even though, socially, it's proven it does). These kind of…
It would help to timebox your reference gathering, make a limit and stick to it. Also if you're writing narratives, that's usually quite out of scope for a world builder. Game writing is for game designers. Your job is to tell a story through the art itself, and usually it's fairly subtle... making something look lived-in,…
i'm not aware that this is a problem if you live anywhere near a bigger cinema? it tends to get tricky if you want to see a movie in english AND NOT in 3D. usually the english version is being offered in 3D only. here in frankfurt i usually only manage to catch that combination in small 'arthouse' type cinemas. hobbit so…
Looking good! yeah, the biggest issue with design is not what you can do, but rather should do it. and usually less is more, keeping the design philosophy focused. I think youtube is fine even for shorter clips, look at this for example. hes doing pretty much the same thing only in videos, they are usually around 1-3…
well "real" scalemail kinda just looks like this. or this. you can easily just make the mail go all the way around like a normal chain mail skirt in real life. but my crit wasn't really aimed at the leather straps, but the small dots on the plates. usually scales are overlapping with each other, thus covering any visible…
Usually 24" desktop displays are at atleast a 1080p resolution, thats why I'm comparing it to them. I'd say that retina displays are not just gimmicky, they are badass for people who like to have as much real estate when working with applications where the UI usually takes up much space(read 3Ds Max, Maya, Photoshop). I…