Have you looked into colored spec maps? The black and white spec map on the gun especially makes it look like plastic instead of a metallic material. My 2 cents.
Ha yeah, Intel GPUs are really not recommended for our software unfortunately. (Also your GPU is just below our minimum specs : https://www.allegorithmic.com/products/tech-specs )
Hey Oni - I hear ya. I'm sure that will change when it has a diffuse and spec map. I'm only displaying normals in this shot (with a general spec setting in Marmoset).
since the fire hydrant is painted red, it needs to have a stronger spec (at least in the cleaner areas) and the cosine (spec power, w/e) needs to be tighter. you need a highlight.
Thank you biofrost :] I'll work on the barrel spec some more. Still working on the spec for some of the other areas too - I accidentally made some parts completely black :x
Are you using a spec texture or a gloss map? you should really put the oil stains into the specular, make your diffuse more plain and work on defining the materials through the spec and gloss.
Actually, the bottom left is my gloss mask, the bottom right is my spec. I'm using a factor of 10 to tighten the values of the spec power in UDK. Should I make it more contrasting?
Dude you could push out more details than this on 2048, same to diff,nrm,spec. And a question why do u flip the color between diff and spec??? Whats the difference?
seems very good so far. obviously doesnt look like metal because it has no spec. get some spec and normals and toss it into marmoset viewer, i twould look sweet.