Super new to 3ds Max here, and to modelling in general. I have a bunch of NURBS curves that I made relative clones of. I want to extrude these relative-clones into NURBS surfaces without affecting the original curves, but I can't figure out a way to replicate the NURBS Curve modifier above the grey bar. What is the proper…
Very sorry this happened to you. I once found out that an art school was using my renders of character wireframes as an instructional tool. The assignment was to replicate my models from the images. I was flattered but at the same time students were paying money to a school to learn off of art I freely released to the…
LOL, the comparisons and repeated replication is ridiculous so anyone looking to play a new game of a favorite will ultimately just play the same game under a different title, how do these people make money like this and how does the public not know they are playing their same favorite games? but paying twice, confusing.…
Yeah but paintbrushes have a distinct physicality that cannot be replicated. Someone's material setup in max can be exactly What I'm trying to say is we keep hold of ancient tools that will forever give certain properties that can't be superseded. Our current set of industry packages can and will be superseded. Don't bury…
what billitor said :D + I'm not sure about the distribution of the snow. It seems you tried to replicate tire tracks, but I'm not sure, that there are working cars anymore. Just my 2 cents, not sure about all that. Besides from it being a little bit too clean I like the shader a lot (!) Looks very believable
Awesome work man! I dig the NegevPro request, if you could do a breakdown would be fantastic! Another question (coff coff, 2), did you try to replicate any specific kind of tree? Could you share the workflow of the bark textures? Is it a tileable or a "unique" texture? (at the end i asked three questions... sorry >_< )
Hello Hibor, I don't have Maya 2016.5 SP extensions 2 sp1 so I can't replicate/verify your case here. Any idea if they might have changed any of the core nodes/prefab groups which are instanced from disk, ie not unique and fully stored in the shader graph export?
I'm really posting a lot more than before, so happy about that! My new computer helps a lot to get me motivated! So this morning after my coffee I made my mug, it's my 1st time replicating an object and 2nd time trying Painter! Any tips are welcome! Real : 3D :
So I went back to the drawing board after taking in some useful advice and did a couple paint-over's to see what I could do. I then went into UDK and tried to replicate them... here are the results. I'm still unsure which focal point I prefer, What do you all think?
Rather than trying to replicate the spline trick in Maya, make use of one of its own features. Paint Effects should get you some nice 2d flats with perfect alpha built-in, so experiment with that. Matroskin, great post. Vig, watch out! Someone's gunning for your "elaborate tutorial with illustrations" crown.