I was having a problem going from max7 obj export to zbrush last night and managed to fix the problem so I thought I'd say it here just in case anyone else had the same problem: In the OBJ Export box make sure "Compress Numbers" and "Relative Vertex Numbers" are <font color="yellow">UNCHECKED</font>. I also upped the # box…
My current progress in relearning and applying that knowledge to where i'm at currently. While working on this i've making controls to increase the pattern number along with the nails. Also im still trying to figure out what to put between the cracks of the planks. I'm debating sand or water also the color of the planks…
Lately whenever I get an email notification for a subscribed thread, the link sends me to an error page. Like here's one. http://boards.polycount.net/showthreaded.php?Cat=0&Number=269420 ... that says this: <font class="small">Code:</font><hr /><pre>Um, yeah, this thread is breaking the boards right now. View it in flat…
Pass the selection down to the editable poly and get the connected edges from there before passing it back to the UV modifier. Something like this: vrt = $.modifiers[#unwrap_uvw].getSelectedGeomVertsByNode $ modPanel.setCurrentObject $.baseObject tmp = polyop.getEdgesUsingVert $ vrt modPanel.setCurrentObject…
I usually do it with maxscript but scaling with snaping or with a uvxform works too. select all your uv faces and execute that in the listener $.modifiers[#unwrap_uvw].ScaleSelectedXY 2 1 [0,0,0] first 2 numbers are scale factor in u(horizontal) and v (vertical) point3 number is the origin of the scale in u v w (you…
change :dump = undefineddump = copy objdump.name = obj.name -- will receive a new number ! so we need to do thissnapshotasmesh dumpOutputMesh dump meshbase obj.material.name chkYZswap.checked chkReOrg.checked chkNormal.checked chkTangent.checked chkBinormal.checked falsedelete dump with :dump = undefineddump = copy…
You seems to have the exact same problem i have, only i can do math in my head but not as well on paper because i jumble up the numbers reading them. I crunch the numbers in my head then write down the solution for when i loose my place in my head like a save. I used to get in trouble in HS math classes because i didn't…
I made keyHydra Shortcuts for 3DSmax. You need to find what is your memory [muscle memory, visual memory, auditive memory will not help here]. Mine is muscle. To be clear some specialist thought i was dyslexic when i was younger. But in fact it it seems they were wrongl, or i compensate while growing up. Anyway younger i…
It's bad planning to just make piles of assets and assume they'll get used. It's better to block out the level, and create concepts or gather reference, and base the number of environment assets off that. If level designers haven't finished making the block out you could make a test environment. Keep in mind that there are…