There are several errors in your script, but the logic is sound. This should help you out. ( --FUNCTION TO TEST AND UPDATE A PROPERTY fn SetColor mat prop col = ( if isProperty mat prop do ( setProperty mat prop col ) ) --FUNCTION TO CHANGE THE PROPERTY OR RECURSE fn ChangeMaterialColor mats col = ( for mat in mats do ( if…
I think that's a good point. At the risk of being too general I would argue that fast hardsurface is all about pretopology, not retopology. The fastest way to achieve a good hardsurface HP is to model with procedural functions, not by hand (compared to sculpting a character). Procedural functions work off of more primitive…
While I don't know if I can reproduce all the capability of that app, I can definitely add in some related baking options. My first step in that direction will be adding in multiple HP/LP sources with enable/disable functionality. Will look into fbx export, iirc pipelineIO (which i'm currently using) doesn't support the…
Maybe you can do something about quoting. Some people simply can't do it in a sensible matter, just look at this: http://polycount.com/discussion/173041/better-call-saul-bob-odenkirk-likeness-sculpt The entire thread is quoted in a response and it makes the thread annoying to view. Maybe disable images in quotes? It serves…
Happens here too. When I was creating my custom hot keys sometimes when i screwed something up it said that in this function it cant work and maxscript editor opened this function which i wanted to use. I hope you get it ;p So the answer is " yes you can see the code". Don't know the best way to get there though. Try: max…
Would be cool at the end to add functionality for having the engine running, having the gas roll actually control the engine rev (sound, vibration). Maybe puffing smoke from the exhaust. Being able to turn on/off lights and turn signals. :) Maybe even setting up the suspension to work. At least those kind of things appeal…
Vertex Normal Toolkit v2.3 is out; http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 - Added "Transfer Vertex Normals" function that lets you copy the normals from the background mesh to the foreground mesh. - Fixed the "Toggle" button - the default auto option wasn't properly working. - Made some small…
My only concern is that it is not really reading as a "mech" It's too ambiguous in its form. What is the function of this mech? If it's suppose to be some sort of attack robot, then its arms look too frail. You have decent references, but they don't seem to have impacted your design much. Observe the joints in particular…
I'm not sure of how much control you have over your codebase on vanilla forums, or if they could help with this functionality. You could have a jquery function that checks if "what-are-you-working-on" is in the URL, and will then count attachments while a user is making a reply, and if the amount of attachments is greater…
Interesting design! I see the function of this gadget can be either knife or syringe. But for now it looks like as if only the knife is usable because the there is no mechanism for the syringe's needle to extend pass the length of the knife's blade (but you can have the blade to extend even more make the needle more…