You missed out on the heart of the swarm concepts ;) Looks very colorfull that's for sure. Anyway. Reaaaaaally enjoyed the cinematics and art panel. Still got some left.
Hehe, I worked on the cinematics for I-76, in fact I animated that very scene. Had a lot of fun on that project. Marco Bertoldo was the lead, great animator.
Gobee, they were made for Ensemble by Blur Studios. And the full game has about 22 minutes of cinematic goodness, of course along with the goodness of the game itself:) Spark
Cinematics often have close ups of faces, hands, weapons, and certain props. As games have gotten higher resolution textures, it has become harder to notice mismatched texel density except when looking for it, but it definitely still exists.
Here is my attempt at this challenge. I tried for a cinematic version of the Soothsayer: custscene stylized hyper-realism (think that's an oxymoron)32k Triangles give or take and 4096 Maps
It's from the LOL trailer from last year or so. I don't think Smite did a cinematic trailer but that'd be cool to do with their character designs. Thanks guys!
The Art of Composition in a selection of 140 Iconic Shots. Great stuff for any cinematic artists out there, enjoy. http://www.iamag.co/features/the-art-of-composition-140-iconic-shots/