Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
In this final part of our Chaos Destruction series, we take things up a notch by integrating Niagara! You'll learn how to pass custom collision data from Chaos to Niagara, allowing different fractured objects to trigger unique effects upon breaking. We'll also cover force fields, create a custom shader for realistic dust…
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
fan-favorite remake while learning valuable…
Are you interested in joining a small passionate team working to create the future of VR anime games? We’re looking for an experienced 3D Environment Prop Artist to help bring PROJECT MIX to life. RESPONSIBILITIES: * Create high-quality, 3D assets in an anime art style * Model and hand-paint textures for objects like…
| The Lost Temple 3D Environment 💬 Bring ancient legends to life with this high-quality, modular temple environment! 🎉 Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 153 Unique High Quality Meshes- High Quality 2K+ Texture Set - AAA-quality modular…
Hi everyone, I'm a Spine animator and artist with over a decade of experience bringing characters and ideas to life. I'm actively looking for work opportunities and freelance work and would love to collaborate on projects that need a creative touch in both animation and art. Let's connect!
We’re a passionate and reliable 3D outsourcing studio delivering AAA-quality assets for games and films. Whether you’re building an indie prototype or shipping a full-scale production, we’re here to help you bring your ideas to life — on time and on budget. What We Do: * Character modeling (stylized & realistic) * Props &…
Hello Polycount! Today we are very excited to announce Textur.us, a cloud based Texture Management Plugin for Photoshop. We all hate wrangling downloads, renaming files and moving folders around just to manage our textures. Not to mention we usually have different texture libraries at work and at home and often find…
Hi, here is my first topic ! I'm a french 3d student and I'm currently in the middle of my last year of studies (yay !), I'm starting to build my portfolio in order to find an internship or a job at the end of my scholarship, and for this I'm planning to do a new project on UE4. This scene will also be my work for my final…
proximity Yeah, it does need to be a bit less symmetrical, doesn't it? I'll take care of it at a later stage when I make everything a bit less clean. It's easier to manage things at this stage if I don't distort things too much, but I'll get to it :) creationtwentytwo Thanks for the kind words. This is what it looks like…