Hi Everyone :) It's been a while since I've been here, so many great new threads. So, I decided to redo my website, as I am all thumbs when it comes to anything coding I've been dreading this moment for years:poly122: I basically just started and the main attraction, the portfolio is not even up yet. I've been using…
in the concept though it does look like the house is built around the rocks in a more believable way. And the windows are transparent + have reflection. also in the concept the total scale in up/down is more squished. Like your's or more hamburger shaped but the concept it more flying saucer shaped. This seems to throw the…
Today I read about the The Oubliette – ‘Forgotten Chamber’, a caged pit at the bottom of a dungeon which was used to keep prisoners in horrific captivity. Sometimes lords would starve the victim, or, perhaps if they were unlucky given the circumstances, they would have just enough food and drink thrown down to them to…
Hey man, I think your night time lighting could use a lot of work (particularly in the images). The contrast between the lighting and the rest of the environment is making it so my eyes are instantly attracted to the very bright lights, and I'm not looking at the rest of the environment, which is too dark to see if I try…
@ferrettank - You are speaking my language :) I have some future plans on breaking up that light but you are spot on with the visual attraction the ring has ...if I cant subdue it I might counter it with something near the top of the window to at least counter it and bring the viewer back out into space. It is a mini city…
Granted I'll not argue with you on that point Panda, I hardly ever visit much these days either sad too say as a longtime user. Back in the day CGTalk was a much more vibrant community IMHO, however their tech, WIP and gallery sections still attract a sizable crowd with a broad range of skillset from experienced hobbyest…
That's true for games using the 2D engine but what about games rendered in pure 3D? There's no such thing like a layer system in 3D games. The DS games I worked on used dual 3D for everything (not optimal but we were tied to engine restrictions), so we didn't even touch the layer system other than using it for rendering…
E3 is not about dignity, it's about attracting the attention of people long enough to make them aware of your game. We make games. We entertain. I wandered the halls last year and don't remember being offended by the presence of booth babes, or that anyone's models were shockingly unclothed. This all smacks of letting…
i got my ticket. anyone in texas got a couch thats going, or anyone want to go in on a hotel together. i went to the sf one but it wasnt structured like a workshop. from what i hear it was the most chaotic. and i still came back with lots of knowledge, and tons of inspiration. so that being said, i would imagine a normal…
Much thanks for all the feedback given. I'm going to try to get a copy of it online and when I do I'll be more than happy to get a link posted here so people can play it. It goes without saying that I never intended to mislead anyone with regards to the work I may or may not have done. As I said initially, this is just me…