ahoy ahoy here is a small update of my stone wall :) i used polypaint and spotlight in zbrush to add the stone texture. now i will use moss and stuff to let it look weathered. after that i will bake the texture on the lowpoly model.
Yes, Jet Grind Radio. (The sequel, Jet Set Radio Future, messed it all up) Dynamite Cop, one of the last Diehard Arcade-type games made. A lot of dumb fun. Power Stone + Power Stone 2 are amazing.
And tonight i mostly finished the high poly lamp ill use for the normal bake,the base ,being stone will require some z brushing but that ill get to once i make the high poly for the bridge sides which is also stone.
I've been working through substance painter at the moment as I am hoping to use it for painting some terrain, the tools and masking seem like something that could work very well for the project I'm working on but of course there are lots of questions flapping around in my head and though it would be better to post a few in…
I suggest you tweak the material a bit because there is no actual height blend happening. Normally the plaster will get into those stone wall crevices and give it a more natural look. It looks like your material doesnt take into account the height of the stone wall.
The stone is great! The wooden beam on the other hand feels more like stone with some lines carved in it. I would try to look at it again, maybe grab some references from google and try to re imagine it. Keep up the great work!
Stone Tiles ! SD 5only ! Full procedural* stone material based on single input pattern (* except opus and polycount logo patterns) package here: https://onedrive.live.com/redir?resid=B12D494B8DD6F4AE!17823&authkey=!ACRMU-K3PI6LyL4&ithint=folder%2cpng
Hey just wanted to point out your stone floor on your fountain. The normals looked to be flipped. The stone looks lower than the drit in between. Every thing else looks pretty good. Would love to see the finished shots.:thumbup:
Artaekos, I am going for a stone look. I actually haven't thought about the specific sort of stone material. I'll try to revise the colors and give you guys an update soon. Xaragoth it is Diablo 3-ish inspired in terms of the texturing.
That's a good point splash, i didn't really think of cutting them out from the top. The texture is supposed to be carved from stone.. Maybe i'll go back and paint some like cracks to distinguish the stone blocks that they used to put it together.