Looking to find a world-class Maya rigger who can craft beautiful yet functional rigs and breathe life into our dinosaurs. Final exports would be to use in Unity. * IK leg setup * Foot attributes (heel roll, heel lift, etc) with individual toe controls * IK spine * FK/IK switching arms and finger controls * FK Tail…
Sorry if it is too noobish. But here is the problem, as you see in the picture below I wanna animate the left shape (zig zag planes) to the right one. It's like windows shutters ( or w/e it's called ) that close from bottom to top. I know very little about IK rigging and the real problem here is they have to close one by…
Hi, I'm looking into creating a high-end facial rig to research the differences between emotions perceived in humans vs animations, requiring me to drive a realistic character mesh with intricate controls, similar to those in SoftImage's Face Robot. Is anyone able to recommend some high quality reference for creating such…
Hi Polycount, I'm having issues with trying to rig a robotic arm. I want to stop any sort of rotations on the X and Z axis but I seem to be having no luck. I've setup a simple HI solver and tried snapping the bones to dummies so that they match the picot point of the arm chunks. I've also tried playing around with locking…
Hey guys. I'm creating a pokemon-style creaure and wanted to create a nice, flat and vivid eye (tried a spherical small eye - it got kinda strange and ugly). But what about the rigging? I decided tor record the issues otherwise I would need to post a bunch of prints, which is really boring. I've been beating my head with…
hi, Im a relative noob when it comes to modelling/ rigging characters (this is my last attempt https://sketchfab.com/models/fbf93c62a32c4f22ab07853348e7118f ) Often Id like my character to have capes or long coats, but I have no idea how Id deal with skinning them in relation to the legs :-/ Would anybody have any tips or…
Hello, We are looking for a freelance artist interested in completing a task that we need done as soon as possible. The task consists of optimizing our character mesh and rigging it to a finished skeleton. For further information, please contact us at: contact@retronamic.com Thank you for the attention.
Hello, could you please suggest me modern facial autorig for Maya? It should be mostly bones driven plus limited blendshapes so I can use it in Unreal. I wanted to purchase Perseus facial rig, but looks like it isn't supported anymore and they don't sell it anymore. Thanks.
Hey guys, how would you go about fixing texture stretching on areas that deform a lot? I have a rigged character (clothes are not simulated, they are skinned) for a short film and I get texture stretching in the shoulder area once the arms drop to the side(we're using Maya 2016). Here's a screenshot:
I'm trying to create a chibi using a rigged and textured character. You'd think it would be as simple as scaling the head bone, but no, doing so has no effect on the mesh. I tried w/ animation>bone tools but only managed to scale in one axis at a time, each of which would reset as soon as the next axis was manipulated.…