I like the first one personally, the hat is more Caitlyn-esque than the others. 3 looks too different and has very limited elements of Caitlyn in it from her Lunar Wraith skin. 4 looks like a MF skin and 2 has too many details I think. I don't see Mercy at all in 1.
In that case, Mojo, isn't basketball or volleyball also too dangerous for 7 year olds? I mean, the ball had nothing to do with this injury, but the fact that kids were running around on a hard floor. God have mercy on second graders playing tag on the blacktop at recess! Maybe they should be packed in wool until they're…
i think it's just considered a bevel? you could create it by doing a bevel on the edge and then merge the ends. If some parts have to be slightly concave or at a specific angle you can adjust edges/verts manually or use a boolean. Is the name important because you were wanting to find the right tool to help make it?
Update: Not gonna lie guys, I'm starting to freak out, we're twenty days out from the deadline and I'm working my job back to back with this to try and make it. The highpoly isn't even done yet, I have no retopo and no finished portrait - oh lord have mercy We muscle on! Put this trailer out on Facebook, here's a copy…
Dead Space 2 final boss. I like to just upgrade the crap out of my stuff rather than buy every gun to try out. So apparently she was wayyy easy with a gun I didn't have. After hours of attempts and begging the dead space gods for mercy, I downgraded the difficulty to easy and finished it up. In part why I didn't like the…
looking good man. The dance clip with Mercy and Tracer turned out well. The lizard crawl is a bit bland, I'd reference a more distinctive lizard like say a chameleon or a wall crawling gecko, even better to have the chicken chase after the lizard for a second or few before eating it. might be good to move the platformer…
I little time ago I found the origin of the problem. I forgot to write the answer of the problem here. It my fault in the end and how I manage my vertex normal in Maya. So what is the problem ? First I will explain how UDK import FBX : when UDK import any FBX it tries to find any smoothing group. With Maya there is no…
Go here for all your Maya tut needs: www.digitaltutors.com check out all the free quicktimes. Things in Maya have different names than in Max, so you can't assume that because you can't find the exact feature in Maya that it was "not invented for Maya". Sorry about your shock-factor on using Maya. No, it doesn't need a…
Hey, JKMakowka; thanks for the reply! The chest and head pieces are the only parts of the model that have multiple UV shells, however, you're right that they can be optimized more. All UV shells are aligned with the defining edges and flow of action of each piece (i.e. the leg UVs are aligned to the axes of the legs).…
Hello, Im actually so confussed because i always have that problem and i have no clue why that is happening and how to fix it i really hope you can help me with this i have baked my Low Poly with my High Poly in Substance and no matter what Mesh i use i always have these Problems.. PS: I suck at UV's so have mercy with me…