Looks really good. Can you also post wireframes on this guns? I'm curious what is the polycount for such things in modern AAA games. And yeah, what is ChromED?
Well I think mixing in voxel tech with polygon tech could be a good way to solve destructibility issues. But as a full game engine for a AAA title? Not for a while.
Your project looks amazing, and I'm also just starting a personal project on a village similar to yours. Could you share the Texel Density you've set for this project, especially for modular elements like walls and roofs? For my project, I've applied a Texel Density of 10.24 px/cm, with textures at 1024 resolution. This…
www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent/ came across this and thought it looked pretty neat. can't say no to uematsu music either. ALSO HI NEOX
Super happy to share that our Concrete Debris VFX pack has just been released ! This VFX debris pack contains everything you’ll need to add AAA quality realistic and great looking concrete destruction to your project. You can get it on : * Unity Asset Store Quality Created by professional VFX and environment artists at…
That's what I was thinking. The only reason I considered it might still be relevant was that it was being used by Johan Lithvall a guy who designs some really nice hair for AAA's, he did the hair in the Horizon and Spiderman games. I wish Japanese devs shared more about their process for example how Capcom does their hair…
To each their own, but with Ashley's feedback I actually created a portfolio piece that got me interviews that led to the final round with an AAA studio and an offer from another one.
Created a realtime fan art scened based off FlyFF, with the intention of setting it with AAA stylised visuals. Check out more images here! https://www.artstation.com/artwork/48yywY