There's a search function, which will show you people ask this question weekly...and a wiki! http://wiki.polycount.com/2DTutorials?action=show&redirect=2D+Tutorials http://www.polycount.com/forum/showthread.php?t=71942&highlight=hand+painted http://www.polycount.com/forum/showthread.php?t=68416&highlight=hand+painted…
Click the link in Jermaine's post on the last page ;) Smart move for them to provide just enough on-board storage, then allow for a large hard drive. Keeps costs down. This way I would prefer to go with a white one with just the 8GB onboard (shiny black controllers, have console makers learned NOTHING?) and then get my own…
Halo 4 launch trailer: http://www.halowaypoint.com/en-US/Universe/detail/halo-4-scanned-trailer/68d99e38-c756-4726-b86d-41340c8c5ea2 Not too shabby. I still think Deliver Hope was the best live action Halo trailer though. 18 days away!
Generally, more ram doesn't increase performance unless you are maxing out your available ram. Just get 16-32GB with room to upgrade as a starting point. It's super easy and quick to add more. Houdini does have some GPU acceleration, for Pyro FX and Fluid simulations, so a better GPU with more vram would be a good idea.…
I experienced the same thing with my PC. I changed my PSU from 750 to 1000W and the problem was gone! In my case, it was videocard GTX 680 which required some extra power. So it is definitely your PSU.
Reading the above comments, I did learn a lot and the more I learn, the more it seems marketing to me as well. ^This. I feel the same way about it. Developers shouldn't really compare their tech or games with those of other companies, it's simply projects a juvenile image(or maybe it's just me). He could've simply said…
@almighty_gir a big name coming to help :o ! thanks a lot! i didn't know what plantigrade meant so i've done some research and found this : http://anetintimeschooling.weebly.com/uploads/6/9/0/3/6903461/6851754_orig.jpg if i understood well , plantigrade is when a mammal use all of his feet on the ground to walk , but in…
unless the final version has at least double the resolution the dev-kits have, it will most likely be another failure in the VR camp. 680x800 per eye is way too low for today´s standards :(
Couple of ways: -As bugo said. -Use Slash-1 and Slash-2 alongside SmoothValley and SmoothPeaks brushes. -Use Zeoyn's Brushes, specifically, Cutter.* -Use the MoveRing/Thin Brushes with ValanceSmoothing. -Use MAH Cut Mech Brushes with EdgeBiasSmooth Brushes.* -Use Silvas Falloff Brushes.* *Most of those Brushes have to be…
@Tomtegubbe Thanks. I will keep that in mind when sculpting in the future. -------------------------------------------------------------------- Only a small update. * Made the upper arms shorter. * New hair material. There are some problems with the hair flickering as the camera gets further away (textures needs padding?).…