Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…
So I stopped weighing myself when I was 205lbs. Which was the heaviest I have even been. A few years ago I switched jobs and had a few extra hours a day in the morning. So the dog and I started walking a mile in the morning, then 2 miles, then I started walking 1 and jogging 1, then jogging 2, then jogging 4. This was all…
Quote 2 person 1 You play that thing one more time, I'm gonna melt it down into hairspray. Person 2 Let me play the other side then. Person 1 No, Person 2 it's not a question of sides. It's a question of musical integrity.
one of the dontnod programmers released a sort of ok chart of some gloss values for use with your typical "physically based" shader. http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/. I think kodde made a chart like this with his similar shader. what i usually do when i'm unsure is find a…
Oh yea... Until I started working on an example, I had completely forgotten how poorly max handles non-square materials. That's what I get for animating most of the time ha... oh well. Even if you set the UV editor to 512x256 things like relax, unfold, flatten map, all behave like the 0-1 space is square and stretches the…
cool stuff guys! heh ill have my skin updated soon, got caught up with some things. Zat: i will occasionally, if i need to go in to add some major damage / texture to the normal map that is not easilly done in phtoshop (subtle ripples, bubbles, etc). Most of the time though, its all ps. One of the problems with the ps…
We are in desperate need of a level designer that knows how to use UDK. Knowing UDK is a must because you will be placing the objects and creating the level. Maniac Hollow (BETA Name) is a story line based horror game with a run and hide engine. We already have 9 people on the team so far. Please email me at…
I've just finished up stage 2 & 3 for my Warframe Corpus project Larger images and the other stages can be found here Stage 1: Warframe Corpus Project Stage 1 Stage 2: Warframe Corpus Project Sage 2 & 3
Haven't done much on Cain this Weekend... Ah well... Finshed left secondary Arm: "Look Mom! New Hands!" Gotta rework the left side of his chest armor with the cables which is gonna be a major pain in my ass. *curse those damn ref pics with the arm in front* The beginning of the Shoulder Cannon: Still giving me troubles to…
Hello. The MaxScript documentation has a section precisely on this (in item "Finding the corresponding vertices"): http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-CBBA20AD-F7D5-46BC-9F5E-5EDA109F9CF-1078.htm#GUID-0D91093D-1C6E-450F-A694-D43942DE9549 Then using the following: -…